2D Paintball
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3v3 Team Deathmatch

Fun in the Sun by boo
12 - 19
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 146 slash_games45 11 7 1.5 Un-ranked 12
#2 92 FMS-Austin 5 7 0.7 Un-ranked 2
#3 74 Bot - 2 4 2 2 N/A 0
#4 61 Bot - 4 3 3 1 N/A 0
#5 57 Bot - 3 3 4 0.7 N/A 0
#6 53 Bot - 1 4 7 0.5 N/A 0
Campaign

2D Paintball Match Log #569312 (03-17-2022 @ 03:33pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 56.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 45.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 2 Swabs 2 Ran 124.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 1 Swabs 1 Ran 155.4 ft.
FMS-Austin Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
slash_games45 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 1 Ran 66.2 ft.

Round #1 Event log

Bot - 4 Got a kill @ 160.46
Bot - 4 Hit a bonus ball @ 160.59
Bot - 3 Chopped a ball @ 164.44
Bot - 3 Swabbed @ 170.21
Bot - 4 Chopped a ball @ 179.18
Bot - 3 Chopped a ball @ 179.42
FMS-Austin Got a kill @ 180.38
Bot - 1 Got a kill @ 182.56
Bot - 4 Swabbed @ 184.28
Bot - 3 Swabbed @ 186.26
slash_games45 Swabbed @ 188.73
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback