2D Paintball
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3v3 Team Deathmatch

Was only 17 (3man) by Liam
22 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 149 slash_games45 12 8 1.5 Un-ranked 12
#2 119 Bot - 1 9 6 1.5 N/A 0
#3 117 Bot - 2 8 6 1.3 N/A 0
#4 101 Bot - 4 8 9 0.8 N/A 0
#5 74 FMS-Austin 6 12 0.5 Un-ranked 1
#6 50 Bot - 5 3 5 0.6 N/A 0
#7 34 Bot - 3 3 3 1 N/A 0
Campaign

2D Paintball Match Log #569303 (03-17-2022 @ 03:22pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 71.1 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 21.2 ft.
Bot - 2 Got 4 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 75.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 10.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0.1 ft.
FMS-Austin Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 76.1 ft.
slash_games45 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 40.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 175.03
Bot - 2 Got a kill @ 185.83
Bot - 2 Got a kill @ 186.69
Bot - 2 Hit a bonus ball @ 186.81
Bot - 2 Got a kill @ 188.07
slash_games45 Was eliminated @ 188.07
Bot - 2 Hit a bonus ball @ 188.17
slash_games45 Got bonus balled @ 188.17
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback