2D Paintball
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D5 - Rookie 3v3

Rec Ball by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 1 3 0 3 N/A 0
#2 80 Bot - 2 3 1 3 N/A 0
#3 64 xtz 3 2 1.5 Un-ranked 3
#4 60 Bot - 3 3 2 1.5 N/A 0
#5 25 Bot - 5 0 2 0 N/A 0
#6 25 Anon-6937 0 2 0 Un-ranked 2
#7 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #567794 (03-13-2022 @ 07:06pm)

Round #1 Recap Round length: 1:30 / Team Blue Scored

xtz Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 337.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 388 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 174.2 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 159.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Anon-6937 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 3.59
Bot - 5 Was eliminated @ 3.59
Bot - 4 Chopped a ball @ 5.24
Bot - 4 Swabbed @ 11.18
Bot - 1 Bounced a player @ 13.07
Bot - 4 Took a bounce @ 13.08
Bot - 1 Got a kill @ 13.09
Bot - 4 Was eliminated @ 13.09
Bot - 2 Chopped a ball @ 15.58
Bot - 2 Got a kill @ 15.71
Bot - 3 Was eliminated @ 15.71
Bot - 3 Got a kill @ 15.91
Anon-6937 Was eliminated @ 15.91
Round Ended @ 90.01

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 163 shots Reloads 0 Chops 1 Swabs 1 Ran 320.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 246 shots Reloads 1 Chops 1 Swabs 1 Ran 417.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 0 Swabs 0 Ran 264.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
Anon-6937 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.66
Bot - 5 Was eliminated @ 2.66
Bot - 2 Chopped a ball @ 8.91
Bot - 2 Got a kill @ 12.33
Bot - 3 Was eliminated @ 12.33
Bot - 2 Swabbed @ 13.56
Bot - 1 Chopped a ball @ 30.78
Bot - 1 Swabbed @ 45.51
Bot - 1 Got a kill @ 52.46
Bot - 4 Was eliminated @ 52.46
Bot - 2 Reloaded @ 53.77
Round Ended @ 90.00

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 149.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 173.4 ft.
Anon-6937 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-6937 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.87
Bot - 3 Got a kill @ 2.87
Bot - 1 Chopped a ball @ 3.68
Bot - 3 Got a kill @ 5.39
Bot - 4 Was eliminated @ 5.39
Bot - 1 Swabbed @ 9.09
Bot - 1 Got a kill @ 11.33
Anon-6937 Was eliminated @ 11.33
Round Ended @ 11.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback