2D Paintball
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3v3 Team Deathmatch

Vacationland Open by jowalik
15 - 23
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 180 Bot - 3 14 6 2.3 N/A 0
#2 93 Bot - 4 7 4 1.7 N/A 0
#3 75 Bot - 5 5 5 1 N/A 0
#4 65 Bot - 2 8 10 0.8 N/A 0
#5 53 Bot - 1 3 4 0.7 N/A 0
#6 9 Estrick 0 8 0 Un-ranked 1
Campaign

2D Paintball Match Log #567287 (03-12-2022 @ 09:48am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 381 shots Reloads 2 Chops 0 Swabs 0 Ran 330.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 52.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 106.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 61.1 ft.
Bot - 5 Got 4 kills Took 0 bounces Fired 215 shots Reloads 0 Chops 1 Swabs 1 Ran 200.5 ft.
Estrick Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Got a kill @ 115.54
Bot - 5 Got a kill @ 151.12
Bot - 1 Reloaded @ 151.34
Bot - 5 Got a kill @ 158.92
Bot - 5 Chopped a ball @ 159.14
Bot - 5 Got a kill @ 161.69
Bot - 5 Swabbed @ 165.09
Bot - 3 Got a kill @ 178.22
Bot - 1 Reloaded @ 183.96
Bot - 1 Got a kill @ 184.38
Bot - 2 Was eliminated @ 189.56
Bot - 5 Got a kill @ 189.56
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback