2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

1v1 Tall by Adon103
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 brycedickerson13 4 2 2 Un-ranked 7
#2 46 natedogg110 2 3 0.6 Un-ranked 5
#3 0 Bot - 1 0 0 0 N/A 0
#4 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #559162 (02-07-2022 @ 08:08am)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
brycedickerson13 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 8.62
brycedickerson13 Got a kill @ 8.62
Bot - 2 Got bonus balled @ 8.77
brycedickerson13 Hit a bonus ball @ 8.77
Round Ended @ 8.92

Round #2 Recap Round length: 0:10 / Round Draw!

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
natedogg110 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 37.1 ft.
brycedickerson13 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.

Round #2 Event log

natedogg110 Was eliminated @ 9.97
brycedickerson13 Got a kill @ 9.97
natedogg110 Got a kill @ 10.27
brycedickerson13 Was eliminated @ 10.27
brycedickerson13 Traded out @ 10.27
natedogg110 Got the trade @ 10.27
natedogg110 Hit a bonus ball @ 10.32
brycedickerson13 Got bonus balled @ 10.32
Round Ended @ 10.40

Round #3 Recap Round length: 0:12 / Team Red Scored

natedogg110 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 79.6 ft.
brycedickerson13 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 203.3 ft.

Round #3 Event log

natedogg110 Was eliminated @ 11.91
brycedickerson13 Got a kill @ 11.91
natedogg110 Got bonus balled @ 12.08
brycedickerson13 Hit a bonus ball @ 12.08
Round Ended @ 12.23

Round #4 Recap Round length: 0:11 / Team Blue Scored

natedogg110 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 122.5 ft.
brycedickerson13 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 196.6 ft.

Round #4 Event log

natedogg110 Bounced a player @ 10.32
brycedickerson13 Took a bounce @ 10.32
natedogg110 Got a kill @ 10.78
brycedickerson13 Was eliminated @ 10.78
Round Ended @ 11.21

Round #5 Recap Round length: 0:09 / Team Red Scored

natedogg110 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 125.4 ft.
brycedickerson13 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.

Round #5 Event log

natedogg110 Was eliminated @ 8.57
brycedickerson13 Got a kill @ 8.57
Round Ended @ 9.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback