2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 Bot - 3 5 1 5 N/A 0
#2 85 Bot - 5 1 0 1 N/A 0
#3 47 Bot - 4 3 3 1 N/A 0
#4 31 IXLAA 3 3 1 Un-ranked 2
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #557890 (02-02-2022 @ 11:36am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
IXLAA Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 175.5 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.27
Bot - 3 Got a kill @ 2.27
Bot - 3 Got a kill @ 5.18
Bot - 4 Was eliminated @ 5.18
Bot - 3 Hit a bonus ball @ 5.30
Bot - 4 Got bonus balled @ 5.30
IXLAA Was eliminated @ 5.38
Bot - 4 Got a kill @ 5.38
IXLAA Got bonus balled @ 5.43
Bot - 4 Hit a bonus ball @ 5.43
Bot - 5 Chopped a ball @ 5.60
Bot - 2 Was eliminated @ 8.09
Bot - 3 Got a kill @ 8.09
Round Ended @ 8.52

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 297.1 ft.
IXLAA Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.83
Bot - 3 Got a kill @ 1.83
IXLAA Was eliminated @ 7.15
Bot - 4 Got a kill @ 7.15
IXLAA Got a kill @ 7.33
Bot - 4 Was eliminated @ 7.33
IXLAA Got the trade @ 7.33
Bot - 4 Traded out @ 7.33
IXLAA Got bonus balled @ 7.40
Bot - 4 Hit a bonus ball @ 7.40
Bot - 1 Was eliminated @ 9.12
Bot - 5 Got a kill @ 9.12
Round Ended @ 9.55

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 149.6 ft.
IXLAA Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 227.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 331.8 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 6.40
Bot - 2 Was eliminated @ 6.60
IXLAA Got a kill @ 6.60
Bot - 4 Was eliminated @ 7.05
IXLAA Got a kill @ 7.05
Bot - 4 Got a kill @ 7.10
IXLAA Was eliminated @ 7.10
Bot - 4 Got the trade @ 7.10
IXLAA Traded out @ 7.10
IXLAA Hit a bonus ball @ 7.25
Bot - 4 Got bonus balled @ 7.25
Bot - 3 Got a kill @ 10.88
Bot - 1 Was eliminated @ 10.88
Bot - 3 Was eliminated @ 10.90
Bot - 3 Traded out @ 10.90
Bot - 1 Got the trade @ 10.90
Bot - 1 Got a kill @ 10.90
Round Ended @ 11.32

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback