2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 1 5 1 5 N/A 0
#2 71 Bot - 2 3 2 1.5 N/A 0
#3 55 Anon-7549 3 2 1.5 Un-ranked 2
#4 26 Bot - 3 0 2 0 N/A 0
#5 20 Bot - 4 2 1 2 N/A 0
#6 0 zayne 0 5 0 Un-ranked 2
Campaign

2D Paintball Match Log #555517 (01-20-2022 @ 07:49am)

Round #1 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 186.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.
Anon-7549 Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 190.5 ft.
zayne Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 305 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.68
Bot - 4 Was eliminated @ 4.68
Anon-7549 Got a kill @ 7.20
Bot - 2 Was eliminated @ 7.20
Bot - 3 Was eliminated @ 7.38
Anon-7549 Got a kill @ 7.38
Anon-7549 Was eliminated @ 7.62
Bot - 2 Got a kill @ 7.62
Bot - 2 Got the trade @ 7.62
Anon-7549 Traded out @ 7.62
Bot - 3 Hit a bonus ball @ 7.70
Anon-7549 Got bonus balled @ 7.70
Bot - 2 Hit a bonus ball @ 7.72
Anon-7549 Got bonus balled @ 7.72
zayne Was eliminated @ 22.12
Bot - 1 Got a kill @ 22.12
Round Ended @ 22.55

Round #2 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 386.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 178.3 ft.
Anon-7549 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 15.3 ft.
zayne Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 219 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 2.77
Bot - 4 Got a kill @ 2.77
Bot - 3 Was eliminated @ 9.29
Bot - 4 Got a kill @ 9.29
Bot - 1 Got a kill @ 16.30
zayne Was eliminated @ 16.30
Bot - 1 Hit a bonus ball @ 16.43
zayne Got bonus balled @ 16.43
zayne Took over bot @ 20.86
Bot - 1 Got a kill @ 34.23
zayne Was eliminated @ 34.23
Round Ended @ 90.01

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 208.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 188.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 178 ft.
Anon-7549 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 224.6 ft.
zayne Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 223 ft.

Round #3 Event log

Bot - 1 Got a kill @ 11.03
zayne Was eliminated @ 11.03
Bot - 1 Was eliminated @ 12.89
Anon-7549 Got a kill @ 12.89
zayne Took over bot @ 13.50
Bot - 2 Got a kill @ 18.42
Anon-7549 Was eliminated @ 18.42
Bot - 2 Chopped a ball @ 20.35
Bot - 2 Got a kill @ 22.82
zayne Was eliminated @ 22.82
Round Ended @ 23.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback