2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 lVybnl 7 2 3.5 Un-ranked 6
#2 106 Bot - 3 4 3 1.3 N/A 0
#3 103 _zen 4 5 0.8 Un-ranked 6
#4 66 Sting 3 4 0.7 Un-ranked 3
#5 35 Bot - 2 1 4 0.2 N/A 0
#6 20 Bot - 1 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #555232 (01-18-2022 @ 01:31pm)

Round #1 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 1 Swabs 1 Ran 179.3 ft.
_zen Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 294.7 ft.
lVybnl Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sting Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 193.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 5.36
Bot - 2 Was eliminated @ 5.36
Sting Got a kill @ 7.01
_zen Was eliminated @ 7.01
_zen Got bonus balled @ 7.19
Sting Hit a bonus ball @ 7.19
Bot - 3 Chopped a ball @ 7.68
_zen Took over bot @ 8.69
Bot - 3 Got a kill @ 10.95
Sting Was eliminated @ 10.95
Bot - 3 Hit a bonus ball @ 11.25
Sting Got bonus balled @ 11.25
Bot - 3 Swabbed @ 16.33
_zen Got a kill @ 19.10
lVybnl Was eliminated @ 19.10
_zen Hit a bonus ball @ 19.33
lVybnl Got bonus balled @ 19.33
Round Ended @ 19.45

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 1 Ran 166.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 153.2 ft.
_zen Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.
lVybnl Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 88.1 ft.
Sting Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 1.55
Bot - 1 Took a bounce @ 2.80
Sting Bounced a player @ 2.80
Bot - 1 Was eliminated @ 4.93
lVybnl Got a kill @ 4.93
Bot - 2 Was eliminated @ 5.91
_zen Got a kill @ 5.91
Bot - 2 Swabbed @ 6.17
Bot - 3 Got a kill @ 9.12
Sting Was eliminated @ 9.12
_zen Got a kill @ 14.08
lVybnl Was eliminated @ 14.08
_zen Hit a bonus ball @ 14.26
lVybnl Got bonus balled @ 14.26
Round Ended @ 14.39

Round #3 Recap Round length: 0:31 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 2 Swabs 1 Ran 195.9 ft.
_zen Got 0 kills Took 0 bounces Fired 202 shots Reloads 1 Chops 0 Swabs 0 Ran 179.4 ft.
lVybnl Got 1 kills Took 0 bounces Fired 95 shots Reloads 1 Chops 0 Swabs 0 Ran 189.6 ft.
Sting Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 279.8 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.63
Bot - 2 Was eliminated @ 2.63
Bot - 1 Was eliminated @ 5.59
lVybnl Got a kill @ 5.59
Bot - 3 Chopped a ball @ 9.53
Bot - 3 Chopped a ball @ 11.42
lVybnl Reloaded @ 19.57
_zen Reloaded @ 21.32
Bot - 3 Swabbed @ 26.88
Bot - 3 Was eliminated @ 27.60
Sting Got a kill @ 27.60
_zen Was eliminated @ 30.85
Sting Got a kill @ 30.85
Round Ended @ 31.27

Round #4 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 171.6 ft.
_zen Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
lVybnl Got 3 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 221.6 ft.
Sting Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 89.4 ft.

Round #4 Event log

Bot - 2 Was eliminated @ 2.17
Bot - 3 Got a kill @ 2.17
Bot - 3 Got a kill @ 4.48
Sting Was eliminated @ 4.48
_zen Was eliminated @ 4.81
lVybnl Got a kill @ 4.81
_zen Took over bot @ 7.12
Bot - 3 Was eliminated @ 8.68
lVybnl Got a kill @ 8.68
Bot - 3 Got bonus balled @ 8.77
lVybnl Hit a bonus ball @ 8.77
_zen Was eliminated @ 19.53
lVybnl Got a kill @ 19.53
Round Ended @ 19.95

Round #5 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 179.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 0 Ran 184.4 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
_zen Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
lVybnl Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 185.1 ft.
Sting Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #5 Event log

Bot - 2 Got a kill @ 4.57
Bot - 3 Was eliminated @ 4.57
Bot - 2 Hit a bonus bounce @ 4.67
Bot - 3 Got bonus bounced @ 4.67
Bot - 1 Chopped a ball @ 12.56
Bot - 1 Was eliminated @ 13.68
lVybnl Got a kill @ 13.68
_zen Got a kill @ 14.65
Sting Was eliminated @ 14.65
Bot - 2 Chopped a ball @ 21.97
_zen Was eliminated @ 22.02
lVybnl Got a kill @ 22.02
Round Ended @ 22.44

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback