2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Bot - 2 4 1 4 N/A 0
#2 105 Bot - 1 2 0 2 N/A 0
#3 80 Bot - 3 2 0 2 N/A 0
#4 36 zayne 1 2 0.5 Un-ranked 1
#5 25 Anon-4061 0 0 0 Un-ranked 1
#6 0 boogalooboi 0 3 0 Un-ranked 1
#7 0 GioC707 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #553586 (01-10-2022 @ 11:06am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 200.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 196.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 186.6 ft.
boogalooboi Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 119.3 ft.
GioC707 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 109.2 ft.
zayne Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 104.2 ft.

Round #1 Event log

boogalooboi Was eliminated @ 1.74
Bot - 2 Got a kill @ 1.74
Bot - 3 Got a kill @ 5.47
GioC707 Was eliminated @ 5.47
Bot - 2 Was eliminated @ 16.29
zayne Got a kill @ 16.29
Bot - 2 Got bonus balled @ 16.52
zayne Hit a bonus ball @ 16.52
Bot - 3 Got a kill @ 16.94
zayne Was eliminated @ 16.94
Round Ended @ 17.36

Round #2 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 260 shots Reloads 1 Chops 0 Swabs 0 Ran 430.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 299 shots Reloads 1 Chops 1 Swabs 1 Ran 354.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 268 shots Reloads 1 Chops 0 Swabs 0 Ran 396.5 ft.
boogalooboi Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 99.5 ft.
GioC707 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
zayne Got 0 kills Took 1 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.

Round #2 Event log

Bot - 2 Got a kill @ 4.58
boogalooboi Was eliminated @ 4.58
Bot - 1 Bounced a player @ 11.05
zayne Took a bounce @ 11.05
GioC707 Was eliminated @ 18.43
Bot - 2 Got a kill @ 18.43
Bot - 2 Hit a bonus ball @ 18.54
GioC707 Got bonus balled @ 18.54
Bot - 2 Chopped a ball @ 27.83
Bot - 2 Swabbed @ 37.88
Bot - 2 Reloaded @ 61.92
Bot - 1 Reloaded @ 66.66
Bot - 3 Reloaded @ 66.69
Round Ended @ 90.01

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 12.2 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 205 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
Anon-4061 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 72.8 ft.
boogalooboi Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
GioC707 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 128.2 ft.
zayne Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 84.6 ft.

Round #3 Event log

Bot - 2 Took a bounce @ 6.01
boogalooboi Bounced a player @ 6.01
Bot - 1 Got a kill @ 8.79
zayne Was eliminated @ 8.79
Bot - 1 Got a kill @ 16.03
boogalooboi Was eliminated @ 16.03
Bot - 2 Got a kill @ 20.22
GioC707 Was eliminated @ 20.22
Bot - 2 Hit a bonus ball @ 20.36
GioC707 Got bonus balled @ 20.36
Round Ended @ 20.53

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback