2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 Shinobi 7 1 7 Un-ranked 9
#2 85 Bot - 2 1 0 1 N/A 0
#3 35 Bot - 4 1 1 1 N/A 0
#4 17 Bot - 5 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #550119 (12-19-2021 @ 10:23pm)

Round #1 Recap Round length: 0:20 / Team Red Scored

Shinobi Got 2 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 194.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 203.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.57
Bot - 3 Was eliminated @ 1.57
Shinobi Was eliminated @ 5.46
Bot - 5 Got a kill @ 5.46
Shinobi Got bonus balled @ 5.51
Bot - 5 Hit a bonus ball @ 5.51
Shinobi Got bonus balled @ 5.67
Bot - 5 Hit a bonus ball @ 5.67
Shinobi Took over bot @ 7.88
Bot - 1 Was eliminated @ 12.06
Shinobi Got a kill @ 12.06
Shinobi Got a kill @ 20.35
Bot - 5 Was eliminated @ 20.35
Round Ended @ 20.78

Round #2 Recap Round length: 0:08 / Team Red Scored

Shinobi Got 3 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 73.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 128.2 ft.

Round #2 Event log

Shinobi Got a kill @ 0.79
Bot - 5 Was eliminated @ 0.79
Shinobi Hit a bonus ball @ 0.87
Bot - 5 Got bonus balled @ 0.87
Shinobi Got a kill @ 3.09
Bot - 3 Was eliminated @ 3.09
Shinobi Got a kill @ 7.92
Bot - 1 Was eliminated @ 7.92
Shinobi Hit a bonus ball @ 8.00
Bot - 1 Got bonus balled @ 8.00
Shinobi Hit a bonus ball @ 8.09
Bot - 1 Got bonus balled @ 8.09
Round Ended @ 8.15

Round #3 Recap Round length: 0:07 / Team Red Scored

Shinobi Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 100.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 137.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 1 Ran 139 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.

Round #3 Event log

Shinobi Got a kill @ 0.77
Bot - 5 Was eliminated @ 0.77
Bot - 3 Was eliminated @ 1.37
Bot - 4 Got a kill @ 1.37
Bot - 2 Chopped a ball @ 2.42
Bot - 1 Got a kill @ 5.84
Bot - 4 Was eliminated @ 5.84
Bot - 2 Swabbed @ 6.68
Shinobi Got a kill @ 7.52
Bot - 1 Was eliminated @ 7.52
Shinobi Hit a bonus ball @ 7.69
Bot - 1 Got bonus balled @ 7.69
Shinobi Hit a bonus ball @ 7.79
Bot - 1 Got bonus balled @ 7.79
Round Ended @ 7.82

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback