2D Paintball
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D5 - Rookie 3v3

DMG Field by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 167 Bot - 1 7 0 7 N/A 0
#2 91 Bot - 3 1 0 1 N/A 0
#3 85 Bot - 5 1 0 1 N/A 0
#4 0 Bot - 2 0 2 0 N/A 0
#5 0 Bot - 4 0 2 0 N/A 0
#6 0 CTpaintballing 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #549770 (12-17-2021 @ 08:33pm)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
CTpaintballing Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.79
Bot - 1 Got a kill @ 3.79
Bot - 1 Got a kill @ 3.89
CTpaintballing Was eliminated @ 3.89
Bot - 3 Hit a bonus ball @ 4.21
CTpaintballing Got bonus balled @ 4.21
Bot - 1 Got a kill @ 11.19
Bot - 2 Was eliminated @ 11.19
Round Ended @ 11.62

Round #2 Recap Round length: 0:27 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 118.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 136 shots Reloads 0 Chops 0 Swabs 0 Ran 211.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 127.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 175.1 ft.
CTpaintballing Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 184.3 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.92
Bot - 2 Was eliminated @ 1.92
Bot - 4 Was eliminated @ 9.19
Bot - 5 Got a kill @ 9.19
Bot - 1 Bounced a player @ 26.36
CTpaintballing Took a bounce @ 26.36
Bot - 1 Got a kill @ 27.47
CTpaintballing Was eliminated @ 27.47
Bot - 1 Hit a bonus ball @ 27.60
CTpaintballing Got bonus balled @ 27.60
Bot - 1 Hit a bonus ball @ 27.72
CTpaintballing Got bonus balled @ 27.72
Round Ended @ 27.75

Round #3 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 176 shots Reloads 0 Chops 2 Swabs 1 Ran 239.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 162 shots Reloads 0 Chops 1 Swabs 1 Ran 187.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 153 shots Reloads 0 Chops 0 Swabs 0 Ran 212.2 ft.
CTpaintballing Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 290.7 ft.

Round #3 Event log

Bot - 1 Got a kill @ 10.72
CTpaintballing Was eliminated @ 10.72
CTpaintballing Took over bot @ 13.74
Bot - 1 Chopped a ball @ 15.55
Bot - 3 Chopped a ball @ 18.30
Bot - 1 Chopped a ball @ 19.32
Bot - 1 Got a kill @ 22.40
CTpaintballing Was eliminated @ 22.40
Bot - 3 Swabbed @ 23.06
Bot - 1 Swabbed @ 23.71
CTpaintballing Took over bot @ 25.19
Bot - 3 Got a kill @ 35.20
CTpaintballing Was eliminated @ 35.20
Round Ended @ 35.63

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback