2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 2 4 0 4 N/A 0
#2 110 Bot - 4 5 1 5 N/A 0
#3 75 ftszaythebay 0 0 0 Un-ranked 1
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Anon-1051 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #547497 (12-09-2021 @ 09:51am)

Round #1 Recap Round length: 0:24 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 195.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 173.5 ft.
Anon-1051 Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 174.4 ft.
ftszaythebay Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.58
Bot - 4 Got a kill @ 1.58
Bot - 4 Chopped a ball @ 13.39
Bot - 3 Got a kill @ 14.11
Bot - 4 Was eliminated @ 14.11
Bot - 3 Hit a bonus bounce @ 14.26
Bot - 4 Got bonus bounced @ 14.26
Bot - 3 Was eliminated @ 14.77
Bot - 3 Traded out @ 14.77
Bot - 4 Got the trade @ 14.77
Bot - 4 Got a kill @ 14.77
Bot - 2 Got a kill @ 23.69
Anon-1051 Was eliminated @ 23.69
Bot - 2 Hit a bonus bounce @ 23.92
Anon-1051 Got bonus bounced @ 23.92
Round Ended @ 24.12

Round #2 Recap Round length: 0:33 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 212.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 141.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 1 Ran 210.4 ft.
Anon-1051 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 1 Ran 94.1 ft.
ftszaythebay Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 260.8 ft.

Round #2 Event log

Bot - 1 Took a bounce @ 2.41
Bot - 4 Bounced a player @ 2.41
Bot - 1 Was eliminated @ 3.61
Bot - 2 Got a kill @ 3.61
Bot - 1 Got bonus balled @ 3.74
Bot - 2 Hit a bonus ball @ 3.74
Bot - 4 Chopped a ball @ 3.76
Bot - 3 Chopped a ball @ 5.55
Bot - 2 Got a kill @ 8.88
Bot - 3 Was eliminated @ 8.88
Bot - 4 Swabbed @ 10.13
Anon-1051 Swabbed @ 11.29
Anon-1051 Was eliminated @ 32.60
Bot - 4 Got a kill @ 32.60
Round Ended @ 33.02

Round #3 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 122.3 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 189.2 ft.
Anon-1051 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
ftszaythebay Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 194.4 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.58
Bot - 2 Got a kill @ 1.58
Bot - 1 Was eliminated @ 3.55
Bot - 4 Got a kill @ 3.55
Bot - 4 Chopped a ball @ 6.35
Bot - 4 Got a kill @ 14.04
Anon-1051 Was eliminated @ 14.04
Round Ended @ 14.47

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback