2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 164 Bot - 5 6 1 6 N/A 0
#2 76 Operator28 5 6 0.8 Un-ranked 1
#3 61 Bot - 3 3 3 1 N/A 0
#4 36 Bot - 2 1 2 0.5 N/A 0
#5 33 Bot - 4 1 2 0.5 N/A 0
#6 12 Bot - 1 1 2 0.5 N/A 0
#7 0 Bot - 4 0 0 0 N/A 0
#8 0 Anon-6988 0 1 0 Un-ranked 0
Campaign

2D Paintball Match Log #545385 (11-29-2021 @ 12:27pm)

Round #1 Recap Round length: 1:06 / Team Blue Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-6988 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 205.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 1 Swabs 1 Ran 190.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 252 shots Reloads 1 Chops 1 Swabs 1 Ran 256.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 254 shots Reloads 1 Chops 1 Swabs 1 Ran 325.4 ft.
Operator28 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 549.7 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 4.62
Bot - 5 Got a kill @ 4.62
Bot - 3 Chopped a ball @ 8.34
Bot - 1 Chopped a ball @ 13.66
Bot - 3 Swabbed @ 14.73
Operator28 Was eliminated @ 17.45
Bot - 5 Got a kill @ 17.45
Bot - 1 Swabbed @ 19.59
Operator28 Took over bot @ 20.15
Anon-6988 Was eliminated @ 26.70
Operator28 Got a kill @ 26.70
Bot - 5 Reloaded @ 48.29
Bot - 3 Reloaded @ 50.24
Bot - 5 Chopped a ball @ 51.40
Bot - 5 Swabbed @ 56.42
Bot - 4 Took over bot @ 58.80
Operator28 Got a kill @ 66.02
Bot - 3 Was eliminated @ 66.02
Bot - 3 Got a kill @ 66.11
Operator28 Was eliminated @ 66.11
Bot - 3 Got the trade @ 66.11
Operator28 Traded out @ 66.11
Operator28 Hit a bonus ball @ 66.19
Bot - 3 Got bonus balled @ 66.19
Bot - 3 Hit a bonus ball @ 66.24
Operator28 Got bonus balled @ 66.24
Round Ended @ 66.39

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 2 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 128.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 174 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Operator28 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 74.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 3.09
Bot - 3 Got a kill @ 3.09
Bot - 2 Was eliminated @ 4.13
Bot - 3 Got a kill @ 4.13
Operator28 Was eliminated @ 13.17
Bot - 5 Got a kill @ 13.17
Operator28 Got bonus balled @ 13.29
Bot - 5 Hit a bonus ball @ 13.29
Round Ended @ 13.45

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 175.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 183.8 ft.
Operator28 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 261.4 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 4.90
Bot - 1 Got a kill @ 4.90
Bot - 3 Got bonus balled @ 5.05
Bot - 1 Hit a bonus ball @ 5.05
Operator28 Got a kill @ 12.96
Bot - 4 Was eliminated @ 12.96
Bot - 1 Was eliminated @ 13.02
Bot - 4 Got a kill @ 13.02
Bot - 4 Got bonus balled @ 13.26
Bot - 1 Hit a bonus ball @ 13.26
Bot - 2 Chopped a ball @ 14.50
Bot - 5 Was eliminated @ 16.68
Operator28 Got a kill @ 16.68
Operator28 Hit a bonus bounce @ 16.94
Bot - 5 Got bonus bounced @ 16.94
Bot - 5 Got bonus balled @ 17.08
Operator28 Hit a bonus ball @ 17.08
Round Ended @ 17.11

Round #4 Recap Round length: 0:40 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 186.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 1 Swabs 0 Ran 212 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 5 Got 3 kills Took 1 bounces Fired 154 shots Reloads 0 Chops 0 Swabs 0 Ran 259.7 ft.
Operator28 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 564 ft.

Round #4 Event log

Bot - 2 Got a kill @ 5.27
Bot - 3 Was eliminated @ 5.27
Bot - 4 Was eliminated @ 14.86
Operator28 Got a kill @ 14.86
Bot - 2 Hit a bonus ball @ 14.97
Bot - 4 Got bonus balled @ 14.97
Operator28 Bounced a player @ 17.63
Bot - 5 Took a bounce @ 17.63
Operator28 Was eliminated @ 17.85
Bot - 5 Got a kill @ 17.85
Bot - 5 Hit a bonus ball @ 17.98
Operator28 Got bonus balled @ 17.98
Operator28 Took over bot @ 20.74
Bot - 2 Chopped a ball @ 28.35
Operator28 Was eliminated @ 28.83
Bot - 5 Got a kill @ 28.83
Bot - 5 Hit a bonus ball @ 28.96
Operator28 Got bonus balled @ 28.96
Bot - 5 Hit a bonus ball @ 29.10
Operator28 Got bonus balled @ 29.10
Operator28 Took over bot @ 31.55
Operator28 Was eliminated @ 39.64
Bot - 5 Got a kill @ 39.64
Round Ended @ 40.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback