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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 RIZE_glitch 3 2 1.5 Un-ranked 5
#2 69 Bot - 3 4 3 1.3 N/A 0
#3 57 Bot - 1 3 2 1.5 N/A 0
#4 50 Bot - 5 2 3 0.6 N/A 0
#5 45 Bot - 4 2 3 0.6 N/A 0
#6 36 Bot - 2 3 4 0.7 N/A 0
#7 0 Anon-3560 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #544418 (11-23-2021 @ 06:23pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Anon-3560 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 187.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 179.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
RIZE_glitch Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 71 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 80.4 ft.

Round #1 Event log

Bot - 5 Took over bot @ 2.28
Bot - 5 Was eliminated @ 3.54
Bot - 3 Got a kill @ 3.54
Bot - 3 Hit a bonus bounce @ 3.66
Bot - 5 Got bonus bounced @ 3.66
Bot - 2 Got a kill @ 6.39
Bot - 3 Was eliminated @ 6.39
Bot - 3 Got a kill @ 6.45
Bot - 4 Was eliminated @ 6.45
Bot - 2 Hit a bonus bounce @ 6.49
Bot - 3 Got bonus bounced @ 6.49
Bot - 3 Hit a bonus ball @ 6.59
Bot - 4 Got bonus balled @ 6.59
RIZE_glitch Got a kill @ 16.74
Bot - 2 Was eliminated @ 16.74
Bot - 2 Got bonus balled @ 16.89
RIZE_glitch Hit a bonus ball @ 16.89
Bot - 2 Got bonus balled @ 16.98
RIZE_glitch Hit a bonus ball @ 16.98
Round Ended @ 17.02

Round #2 Recap Round length: 0:40 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 174.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 1 Ran 243.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 198.4 ft.
RIZE_glitch Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 187.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 3.73
Bot - 1 Got a kill @ 6.29
Bot - 5 Was eliminated @ 6.29
Bot - 1 Was eliminated @ 6.54
Bot - 1 Traded out @ 6.54
Bot - 5 Got a kill @ 6.54
Bot - 5 Got the trade @ 6.54
Bot - 5 Got bonus balled @ 6.57
Bot - 1 Hit a bonus ball @ 6.57
Bot - 1 Got bonus balled @ 6.67
Bot - 5 Hit a bonus ball @ 6.67
Bot - 2 Swabbed @ 8.78
Bot - 4 Was eliminated @ 12.00
Bot - 3 Got a kill @ 12.00
Bot - 4 Got a kill @ 12.08
Bot - 3 Was eliminated @ 12.08
Bot - 3 Traded out @ 12.08
Bot - 4 Got the trade @ 12.08
Bot - 3 Hit a bonus ball @ 12.13
Bot - 4 Got bonus balled @ 12.13
RIZE_glitch Chopped a ball @ 24.73
RIZE_glitch Swabbed @ 26.56
RIZE_glitch Got a kill @ 40.17
Bot - 2 Was eliminated @ 40.17
Round Ended @ 40.60

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
RIZE_glitch Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 122.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 164.9 ft.

Round #3 Event log

Bot - 4 Got a kill @ 1.60
Bot - 3 Was eliminated @ 1.60
Bot - 1 Was eliminated @ 3.64
Bot - 2 Got a kill @ 3.64
Bot - 1 Got a kill @ 3.69
Bot - 2 Was eliminated @ 3.69
Bot - 1 Got the trade @ 3.69
Bot - 2 Traded out @ 3.69
Bot - 1 Got bonus balled @ 3.78
Bot - 2 Hit a bonus ball @ 3.78
Bot - 1 Hit a bonus ball @ 3.83
Bot - 2 Got bonus balled @ 3.83
Bot - 5 Bounced a player @ 7.82
RIZE_glitch Took a bounce @ 7.82
RIZE_glitch Was eliminated @ 7.95
Bot - 5 Got a kill @ 7.95
RIZE_glitch Got bonus balled @ 8.08
Bot - 5 Hit a bonus ball @ 8.08
Round Ended @ 8.25

Round #4 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 202.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
RIZE_glitch Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.

Round #4 Event log

Bot - 1 Got a kill @ 2.36
Bot - 4 Was eliminated @ 2.36
Bot - 2 Got a kill @ 2.37
RIZE_glitch Was eliminated @ 2.37
RIZE_glitch Took over bot @ 5.89
Bot - 3 Got a kill @ 7.99
Bot - 5 Was eliminated @ 7.99
Bot - 3 Hit a bonus ball @ 8.13
Bot - 5 Got bonus balled @ 8.13
Bot - 3 Hit a bonus ball @ 8.25
Bot - 5 Got bonus balled @ 8.25
Bot - 2 Was eliminated @ 12.84
RIZE_glitch Got a kill @ 12.84
Bot - 2 Got bonus balled @ 12.96
RIZE_glitch Hit a bonus ball @ 12.96
Bot - 2 Got bonus balled @ 13.09
RIZE_glitch Hit a bonus ball @ 13.09
Round Ended @ 13.12

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback