2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Bot - 2 4 0 4 N/A 0
#2 86 Bot - 1 3 1 3 N/A 0
#3 80 Bot - 4 2 1 2 N/A 0
#4 10 Bot - 5 1 2 0.5 N/A 0
#5 6 cythegoatt 1 5 0.2 Un-ranked 1
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #540291 (11-05-2021 @ 01:01pm)

Round #1 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 229.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 223.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 234.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
cythegoatt Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 195.5 ft.

Round #1 Event log

Bot - 2 Got a kill @ 2.61
cythegoatt Was eliminated @ 2.61
cythegoatt Took over bot @ 7.06
Bot - 2 Got a kill @ 9.07
Bot - 5 Was eliminated @ 9.07
Bot - 4 Got a kill @ 26.91
cythegoatt Was eliminated @ 26.91
Round Ended @ 27.34

Round #2 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 224.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 260.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 217.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 176 ft.
cythegoatt Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 233.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.31
Bot - 3 Was eliminated @ 2.31
Bot - 2 Chopped a ball @ 14.66
Bot - 1 Got a kill @ 15.32
Bot - 5 Was eliminated @ 15.32
Bot - 1 Hit a bonus ball @ 15.44
Bot - 5 Got bonus balled @ 15.44
cythegoatt Chopped a ball @ 16.88
Bot - 2 Swabbed @ 25.82
Bot - 4 Was eliminated @ 30.64
cythegoatt Got a kill @ 30.64
Bot - 1 Got a kill @ 34.80
cythegoatt Was eliminated @ 34.80
Round Ended @ 35.22

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 193.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 222.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 171.6 ft.
cythegoatt Got 0 kills Took 1 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 7.72
Bot - 5 Got a kill @ 7.72
Bot - 4 Got a kill @ 9.24
cythegoatt Was eliminated @ 9.24
Bot - 4 Hit a bonus bounce @ 9.37
cythegoatt Got bonus bounced @ 9.37
Bot - 3 Was eliminated @ 9.61
Bot - 2 Got a kill @ 9.61
cythegoatt Took over bot @ 11.95
Bot - 2 Got a kill @ 23.42
cythegoatt Was eliminated @ 23.42
Bot - 2 Hit a bonus ball @ 23.60
cythegoatt Got bonus balled @ 23.60
Bot - 2 Hit a bonus ball @ 23.70
cythegoatt Got bonus balled @ 23.70
Round Ended @ 23.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback