2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 2 4 0 4 N/A 0
#2 115 Bot - 1 3 0 3 N/A 0
#3 82 Bot - 4 2 1 2 N/A 0
#4 11 brycedickerson13 1 3 0.3 Un-ranked 6
#5 0 Bot - 3 0 2 0 N/A 0
#6 0 Itzquantum_yt 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #538902 (11-01-2021 @ 08:08am)

Round #1 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Itzquantum_yt Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 141.3 ft.
brycedickerson13 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 50.2 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.09
Bot - 3 Was eliminated @ 2.09
Bot - 2 Got a kill @ 4.40
Itzquantum_yt Was eliminated @ 4.40
Bot - 4 Got a kill @ 6.81
brycedickerson13 Was eliminated @ 6.81
Round Ended @ 7.24

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 179.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 1 Ran 146 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Itzquantum_yt Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 114.3 ft.
brycedickerson13 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 181.7 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 0.19
Bot - 1 Got a kill @ 2.29
Itzquantum_yt Was eliminated @ 2.29
Itzquantum_yt Took over bot @ 6.16
Bot - 2 Swabbed @ 9.38
Bot - 2 Got a kill @ 11.60
brycedickerson13 Was eliminated @ 11.60
Bot - 2 Hit a bonus ball @ 11.89
brycedickerson13 Got bonus balled @ 11.89
Bot - 4 Got a kill @ 14.05
Itzquantum_yt Was eliminated @ 14.05
Round Ended @ 14.47

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Itzquantum_yt Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 92.8 ft.
brycedickerson13 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 81.1 ft.

Round #3 Event log

Bot - 2 Got a kill @ 4.86
Bot - 3 Was eliminated @ 4.86
Bot - 2 Hit a bonus bounce @ 5.18
Bot - 3 Got bonus bounced @ 5.18
Bot - 1 Got a kill @ 6.56
brycedickerson13 Was eliminated @ 6.56
brycedickerson13 Got bonus balled @ 6.66
Bot - 4 Hit a bonus ball @ 6.66
brycedickerson13 Got bonus balled @ 6.80
Bot - 4 Hit a bonus ball @ 6.80
Bot - 4 Was eliminated @ 6.88
brycedickerson13 Got a kill @ 6.88
Bot - 4 Got bonus balled @ 7.02
brycedickerson13 Hit a bonus ball @ 7.02
Itzquantum_yt Was eliminated @ 15.86
Bot - 2 Got a kill @ 15.86
Round Ended @ 16.29

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback