2D Paintball
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3v3 Team Deathmatch

Was only 17 (3man) by Liam
25 - 19
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 160 Bot - 3 10 4 2.5 N/A 0
#2 151 Bot - 2 10 9 1.1 N/A 0
#3 111 C4BlowsUp 10 12 0.8 Un-ranked 3
#4 76 Bot - 1 4 6 0.6 N/A 0
#5 63 STVY24 5 8 0.6 Un-ranked 3
#6 58 Bot - 4 4 4 1 N/A 0
Campaign

2D Paintball Match Log #538667 (10-30-2021 @ 01:21pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 1 Ran 109.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 53.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 110.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 496 shots Reloads 3 Chops 1 Swabs 1 Ran 411 ft.
STVY24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 27.1 ft.
C4BlowsUp Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 82 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 63.76
Bot - 4 Swabbed @ 68.88
Bot - 4 Reloaded @ 110.23
Bot - 4 Reloaded @ 144.60
Bot - 1 Chopped a ball @ 153.92
Bot - 3 Got a kill @ 158.80
Bot - 1 Swabbed @ 161.47
Bot - 3 Got a kill @ 178.33
Bot - 4 Reloaded @ 180.98
Bot - 2 Got a kill @ 185.16
Bot - 3 Hit a bonus ball @ 185.54
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback