2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Bot - 2 4 0 4 N/A 0
#2 108 Bot - 1 2 1 2 N/A 0
#3 56 Bot - 3 3 2 1.5 N/A 0
#4 20 Bot - 4 2 3 0.6 N/A 0
#5 10 brian 1 3 0.3 Un-ranked 2
#6 0 bigboto 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #537500 (10-25-2021 @ 12:54pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 173.8 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
bigboto Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 99.4 ft.
brian Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.

Round #1 Event log

Bot - 3 Got a kill @ 1.55
Bot - 4 Was eliminated @ 1.55
Bot - 3 Chopped a ball @ 3.96
Bot - 2 Got a kill @ 7.01
bigboto Was eliminated @ 7.01
Bot - 1 Got a kill @ 14.39
brian Was eliminated @ 14.39
Bot - 1 Hit a bonus ball @ 14.53
brian Got bonus balled @ 14.53
Bot - 1 Hit a bonus ball @ 14.66
brian Got bonus balled @ 14.66
Round Ended @ 14.69

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 188.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
bigboto Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 110.3 ft.
brian Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

Bot - 2 Got a kill @ 3.87
bigboto Was eliminated @ 3.87
Bot - 3 Got a kill @ 7.55
Bot - 4 Was eliminated @ 7.55
Bot - 3 Traded out @ 8.08
Bot - 3 Was eliminated @ 8.08
Bot - 4 Got a kill @ 8.08
Bot - 4 Got the trade @ 8.08
Bot - 2 Got a kill @ 9.94
brian Was eliminated @ 9.94
Round Ended @ 10.37

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 191 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
bigboto Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 73.9 ft.
brian Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 103.8 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.56
bigboto Was eliminated @ 1.56
Bot - 3 Bounced a player @ 4.30
Bot - 4 Took a bounce @ 4.30
Bot - 4 Was eliminated @ 4.32
Bot - 3 Got a kill @ 4.32
Bot - 1 Hit a bonus ball @ 4.42
Bot - 4 Got bonus balled @ 4.42
Bot - 3 Hit a bonus ball @ 4.47
Bot - 4 Got bonus balled @ 4.47
Bot - 3 Was eliminated @ 4.62
Bot - 4 Got a kill @ 4.62
Bot - 3 Traded out @ 4.62
Bot - 4 Got the trade @ 4.62
Bot - 2 Got a kill @ 9.49
brian Was eliminated @ 9.49
Bot - 2 Hit a bonus ball @ 9.64
brian Got bonus balled @ 9.64
Round Ended @ 9.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback