2D Paintball
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D5 - Rookie 3v3

Was only 17 (3man) by Liam
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 Black_Death 9 5 1.8 Un-ranked 3
#2 56 Bot - 1 4 4 1 N/A 0
#3 51 Bot - 3 2 3 0.6 N/A 0
#4 50 Bot - 4 0 0 0 N/A 0
#5 40 Bot - 5 1 4 0.2 N/A 0
#6 21 Bot - 2 2 2 1 N/A 0
Campaign

2D Paintball Match Log #536103 (10-19-2021 @ 11:00am)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 180.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 1 Swabs 0 Ran 196.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 180.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 1 Ran 198.5 ft.
Black_Death Got 1 kills Took 0 bounces Fired 50 shots Reloads 1 Chops 0 Swabs 3 Ran 199.2 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.79
Bot - 3 Got a kill @ 2.79
Black_Death Swabbed @ 3.73
Black_Death Swabbed @ 4.74
Bot - 5 Chopped a ball @ 7.50
Black_Death Was eliminated @ 10.37
Bot - 5 Got a kill @ 10.37
Bot - 5 Swabbed @ 12.80
Bot - 3 Chopped a ball @ 15.04
Black_Death Took over bot @ 17.09
Black_Death Swabbed @ 18.91
Black_Death Reloaded @ 19.93
Black_Death Got a kill @ 24.87
Bot - 1 Was eliminated @ 24.87
Bot - 1 Got a kill @ 25.15
Black_Death Was eliminated @ 25.15
Black_Death Traded out @ 25.15
Bot - 1 Got the trade @ 25.15
Round Ended @ 25.58

Round #2 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 185.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 178.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 206 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 185 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Black_Death Got 2 kills Took 0 bounces Fired 58 shots Reloads 1 Chops 0 Swabs 5 Ran 307.5 ft.

Round #2 Event log

Black_Death Swabbed @ 4.14
Bot - 3 Chopped a ball @ 4.73
Black_Death Swabbed @ 5.27
Bot - 1 Chopped a ball @ 6.03
Black_Death Reloaded @ 6.30
Bot - 2 Got a kill @ 6.96
Bot - 5 Was eliminated @ 6.96
Bot - 3 Swabbed @ 10.93
Bot - 1 Swabbed @ 11.54
Black_Death Swabbed @ 13.10
Black_Death Swabbed @ 14.15
Black_Death Swabbed @ 17.51
Bot - 1 Was eliminated @ 21.16
Black_Death Got a kill @ 21.16
Bot - 1 Got a kill @ 21.57
Black_Death Was eliminated @ 21.57
Black_Death Traded out @ 21.57
Bot - 1 Got the trade @ 21.57
Black_Death Took over bot @ 23.36
Bot - 3 Was eliminated @ 25.78
Black_Death Got a kill @ 25.78
Bot - 3 Got bonus balled @ 25.79
Black_Death Hit a bonus ball @ 25.79
Bot - 3 Got bonus balled @ 25.96
Black_Death Hit a bonus ball @ 25.96
Round Ended @ 25.99

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 1 Swabs 0 Ran 132.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Black_Death Got 3 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 1 Ran 218.9 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.21
Bot - 1 Got a kill @ 2.21
Bot - 1 Was eliminated @ 2.27
Black_Death Got a kill @ 2.27
Bot - 2 Got bonus balled @ 2.36
Bot - 1 Hit a bonus ball @ 2.36
Bot - 1 Got bonus balled @ 2.47
Black_Death Hit a bonus ball @ 2.47
Bot - 3 Chopped a ball @ 3.47
Bot - 3 Was eliminated @ 4.01
Black_Death Got a kill @ 4.01
Black_Death Swabbed @ 5.18
Bot - 5 Was eliminated @ 7.26
Black_Death Got a kill @ 7.26
Round Ended @ 7.68

Round #4 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 1 Swabs 0 Ran 131.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 115.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 1 Ran 182.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Black_Death Got 2 kills Took 0 bounces Fired 91 shots Reloads 1 Chops 0 Swabs 4 Ran 302.7 ft.

Round #4 Event log

Bot - 1 Got a kill @ 2.02
Black_Death Was eliminated @ 2.02
Bot - 1 Was eliminated @ 2.42
Bot - 2 Got a kill @ 2.42
Bot - 1 Chopped a ball @ 2.44
Bot - 1 Got bonus balled @ 2.60
Bot - 2 Hit a bonus ball @ 2.60
Black_Death Took over bot @ 4.11
Bot - 3 Chopped a ball @ 5.23
Bot - 3 Got a kill @ 7.96
Black_Death Was eliminated @ 7.96
Bot - 5 Was eliminated @ 7.98
Black_Death Got a kill @ 7.98
Bot - 3 Hit a bonus ball @ 8.10
Black_Death Got bonus balled @ 8.10
Black_Death Took over bot @ 9.50
Bot - 3 Swabbed @ 10.03
Black_Death Swabbed @ 13.16
Black_Death Swabbed @ 14.33
Black_Death Reloaded @ 15.36
Black_Death Swabbed @ 17.76
Black_Death Swabbed @ 18.92
Bot - 3 Was eliminated @ 21.01
Black_Death Got a kill @ 21.01
Bot - 3 Got bonus balled @ 21.14
Black_Death Hit a bonus ball @ 21.14
Round Ended @ 21.29

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback