2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 CafeCul 4 2 2 Un-ranked 3
#2 70 Bot - 2 4 0 4 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 15 TheZombieWarden 1 3 0.3 Un-ranked 3
#6 10 Bot - 3 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #533895 (10-07-2021 @ 08:44am)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 181.8 ft.
TheZombieWarden Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 57.2 ft.
CafeCul Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 2.15
Bot - 3 Was eliminated @ 2.15
Bot - 1 Was eliminated @ 3.80
Bot - 2 Got a kill @ 3.80
TheZombieWarden Got a kill @ 5.07
CafeCul Was eliminated @ 5.07
CafeCul Took over bot @ 6.67
TheZombieWarden Was eliminated @ 12.20
CafeCul Got a kill @ 12.20
Round Ended @ 12.63

Round #2 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 167 ft.
TheZombieWarden Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 51.8 ft.
CafeCul Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 3.88
CafeCul Got a kill @ 3.88
Bot - 1 Got bonus balled @ 3.96
CafeCul Hit a bonus ball @ 3.96
TheZombieWarden Chopped a ball @ 5.50
Bot - 3 Was eliminated @ 8.11
Bot - 4 Got a kill @ 8.11
Bot - 2 Got a kill @ 10.25
TheZombieWarden Was eliminated @ 10.25
Round Ended @ 10.67

Round #3 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 156.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 1 Swabs 0 Ran 152.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 126.4 ft.
TheZombieWarden Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
CafeCul Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 200.9 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.82
Bot - 4 Was eliminated @ 1.82
Bot - 3 Chopped a ball @ 3.64
Bot - 3 Was eliminated @ 3.73
Bot - 2 Got a kill @ 3.73
Bot - 2 Chopped a ball @ 7.74
CafeCul Got a kill @ 9.15
Bot - 1 Was eliminated @ 9.15
Bot - 1 Got a kill @ 9.47
CafeCul Was eliminated @ 9.47
CafeCul Traded out @ 9.47
Bot - 1 Got the trade @ 9.47
CafeCul Took over bot @ 11.26
TheZombieWarden Was eliminated @ 30.79
CafeCul Got a kill @ 30.79
TheZombieWarden Got bonus balled @ 31.05
CafeCul Hit a bonus ball @ 31.05
Round Ended @ 31.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback