2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 153 MonkaMan 8 3 2.6 Un-ranked 4
#2 79 tylermoore158 3 3 1 Un-ranked 13
#3 70 Opal 3 4 0.7 Un-ranked 2
#4 50 Bot - 2 0 0 0 N/A 0
#5 46 Bot - 3 3 3 1 N/A 0
#6 1 Bot - 1 0 4 0 N/A 0
Campaign

2D Paintball Match Log #530673 (09-22-2021 @ 02:05pm)

Round #1 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
MonkaMan Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
Opal Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 78.7 ft.
tylermoore158 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 191.8 ft.

Round #1 Event log

Bot - 1 Bounced a player @ 2.17
Bot - 2 Took a bounce @ 2.17
Bot - 1 Was eliminated @ 4.82
MonkaMan Got a kill @ 4.82
MonkaMan Was eliminated @ 5.56
Bot - 3 Got a kill @ 5.56
MonkaMan Took over bot @ 9.60
Bot - 3 Got a kill @ 10.79
MonkaMan Was eliminated @ 10.79
MonkaMan Got bonus balled @ 10.90
Bot - 3 Hit a bonus ball @ 10.90
Bot - 3 Was eliminated @ 11.02
tylermoore158 Got a kill @ 11.02
Opal Got a kill @ 22.09
tylermoore158 Was eliminated @ 22.09
tylermoore158 Got bonus balled @ 22.23
Opal Hit a bonus ball @ 22.23
Round Ended @ 22.38

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
MonkaMan Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.
Opal Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 99.4 ft.
tylermoore158 Got 2 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 127.3 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.58
tylermoore158 Got a kill @ 0.58
MonkaMan Got a kill @ 7.74
Opal Was eliminated @ 7.74
Bot - 3 Took a bounce @ 9.68
tylermoore158 Bounced a player @ 9.68
Bot - 3 Was eliminated @ 9.95
tylermoore158 Got a kill @ 9.95
Bot - 3 Got bonus balled @ 10.18
tylermoore158 Hit a bonus ball @ 10.18
Round Ended @ 10.30

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
MonkaMan Got 3 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 211 ft.
Opal Got 2 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.
tylermoore158 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 214.6 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 3.18
MonkaMan Got a kill @ 3.18
Bot - 1 Got bonus balled @ 3.47
MonkaMan Hit a bonus ball @ 3.47
Bot - 3 Was eliminated @ 6.63
MonkaMan Got a kill @ 6.63
MonkaMan Chopped a ball @ 7.82
tylermoore158 Took a bounce @ 9.77
Opal Bounced a player @ 9.77
tylermoore158 Was eliminated @ 10.31
Opal Got a kill @ 10.31
MonkaMan Got a kill @ 10.45
Opal Was eliminated @ 10.45
Opal Got a kill @ 10.49
Opal Got the trade @ 10.49
MonkaMan Was eliminated @ 10.49
MonkaMan Traded out @ 10.49
MonkaMan Hit a bonus ball @ 10.52
Opal Got bonus balled @ 10.52
tylermoore158 Got bonus balled @ 10.58
Opal Hit a bonus ball @ 10.58
MonkaMan Hit a bonus bounce @ 10.62
Opal Got bonus bounced @ 10.62
Opal Got bonus balled @ 10.68
MonkaMan Hit a bonus ball @ 10.68
Round Ended @ 10.71

Round #4 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
MonkaMan Got 3 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 212.6 ft.
Opal Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 57.7 ft.
tylermoore158 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 171.4 ft.

Round #4 Event log

Opal Was eliminated @ 0.79
MonkaMan Got a kill @ 0.79
tylermoore158 Was eliminated @ 1.93
Bot - 3 Got a kill @ 1.93
tylermoore158 Got bonus balled @ 2.24
Bot - 1 Hit a bonus ball @ 2.24
Opal Took over bot @ 3.57
tylermoore158 Took over bot @ 4.77
MonkaMan Got a kill @ 5.71
Opal Was eliminated @ 5.71
MonkaMan Hit a bonus ball @ 5.80
Opal Got bonus balled @ 5.80
Bot - 1 Took a bounce @ 11.28
MonkaMan Bounced a player @ 11.28
MonkaMan Got a kill @ 11.91
Bot - 1 Was eliminated @ 11.91
MonkaMan Hit a bonus ball @ 12.14
Bot - 1 Got bonus balled @ 12.14
Round Ended @ 12.25

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback