2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 Bot - 1 6 1 6 N/A 0
#2 87 Bot - 3 3 2 1.5 N/A 0
#3 50 Bot - 5 0 2 0 N/A 0
#4 46 Bot - 4 2 3 0.6 N/A 0
#5 45 Bot - 2 2 3 0.6 N/A 0
#6 35 Volt 1 3 0.3 Un-ranked 1
Campaign

2D Paintball Match Log #530250 (09-20-2021 @ 12:56pm)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 335 shots Reloads 2 Chops 0 Swabs 0 Ran 391.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 303 shots Reloads 1 Chops 1 Swabs 1 Ran 409.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 229 shots Reloads 1 Chops 1 Swabs 1 Ran 254.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 188.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Volt Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 212 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 13.61
Bot - 4 Got a kill @ 13.61
Bot - 2 Chopped a ball @ 16.01
Bot - 4 Was eliminated @ 16.25
Bot - 3 Got a kill @ 16.25
Bot - 2 Swabbed @ 21.96
Bot - 1 Took a bounce @ 31.58
Bot - 2 Bounced a player @ 31.58
Bot - 3 Chopped a ball @ 33.40
Bot - 3 Swabbed @ 42.80
Bot - 2 Reloaded @ 44.13
Bot - 3 Reloaded @ 45.72
Bot - 1 Reloaded @ 50.16
Bot - 3 Was eliminated @ 54.13
Volt Got a kill @ 54.13
Bot - 2 Was eliminated @ 70.64
Bot - 1 Got a kill @ 70.64
Bot - 1 Reloaded @ 82.07
Round Ended @ 90.02

Round #2 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 322.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 206.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 161.1 ft.
Volt Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 104.4 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 5.65
Bot - 4 Was eliminated @ 6.22
Bot - 3 Got a kill @ 6.22
Bot - 4 Got bonus balled @ 6.35
Bot - 3 Hit a bonus ball @ 6.35
Bot - 4 Got bonus balled @ 6.48
Bot - 3 Hit a bonus ball @ 6.48
Bot - 1 Got a kill @ 8.84
Bot - 2 Was eliminated @ 8.84
Bot - 2 Got bonus balled @ 9.04
Bot - 1 Hit a bonus ball @ 9.04
Bot - 1 Took a bounce @ 18.73
Volt Bounced a player @ 18.73
Bot - 3 Swabbed @ 22.10
Bot - 1 Got a kill @ 22.47
Volt Was eliminated @ 22.47
Bot - 1 Hit a bonus bounce @ 22.65
Volt Got bonus bounced @ 22.65
Bot - 1 Hit a bonus ball @ 22.68
Volt Got bonus balled @ 22.68
Round Ended @ 22.79

Round #3 Recap Round length: 0:56 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 194 shots Reloads 1 Chops 2 Swabs 2 Ran 280.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 229 shots Reloads 1 Chops 0 Swabs 0 Ran 248.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 219 shots Reloads 1 Chops 2 Swabs 1 Ran 223.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 197 shots Reloads 1 Chops 0 Swabs 0 Ran 303.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 141 shots Reloads 0 Chops 1 Swabs 1 Ran 195.3 ft.
Volt Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.70
Bot - 5 Chopped a ball @ 7.64
Bot - 1 Swabbed @ 7.96
Bot - 1 Chopped a ball @ 13.83
Bot - 5 Swabbed @ 14.11
Bot - 1 Swabbed @ 20.02
Bot - 3 Chopped a ball @ 24.55
Volt Took a bounce @ 25.53
Bot - 3 Bounced a player @ 25.53
Volt Was eliminated @ 27.86
Bot - 3 Got a kill @ 27.86
Bot - 3 Swabbed @ 28.41
Bot - 2 Got a kill @ 34.86
Bot - 5 Was eliminated @ 34.86
Bot - 2 Reloaded @ 47.88
Bot - 3 Reloaded @ 48.10
Bot - 4 Reloaded @ 53.39
Bot - 3 Chopped a ball @ 53.48
Bot - 1 Reloaded @ 54.74
Bot - 3 Was eliminated @ 55.91
Bot - 4 Got a kill @ 55.91
Bot - 3 Got bonus balled @ 56.03
Bot - 4 Hit a bonus ball @ 56.03
Bot - 2 Was eliminated @ 56.36
Bot - 1 Got a kill @ 56.36
Bot - 1 Was eliminated @ 56.41
Bot - 2 Got a kill @ 56.41
Bot - 1 Traded out @ 56.41
Bot - 2 Got the trade @ 56.41
Round Ended @ 56.84

Round #4 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 252 shots Reloads 1 Chops 1 Swabs 1 Ran 452.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 206 shots Reloads 1 Chops 0 Swabs 0 Ran 297.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 243 shots Reloads 1 Chops 1 Swabs 0 Ran 331.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 149.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 225 shots Reloads 1 Chops 4 Swabs 3 Ran 455.4 ft.
Volt Got 0 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 95.3 ft.

Round #4 Event log

Bot - 4 Chopped a ball @ 1.16
Bot - 1 Got a kill @ 4.30
Bot - 4 Was eliminated @ 4.30
Volt Took a bounce @ 11.91
Bot - 5 Bounced a player @ 11.91
Bot - 5 Chopped a ball @ 20.24
Bot - 5 Chopped a ball @ 23.45
Bot - 5 Swabbed @ 28.86
Volt Chopped a ball @ 37.08
Volt Was eliminated @ 39.98
Bot - 1 Got a kill @ 39.98
Bot - 5 Chopped a ball @ 61.01
Bot - 1 Reloaded @ 68.30
Bot - 5 Swabbed @ 70.24
Bot - 3 Reloaded @ 72.62
Bot - 5 Reloaded @ 74.45
Bot - 5 Chopped a ball @ 77.10
Bot - 1 Chopped a ball @ 77.22
Bot - 2 Reloaded @ 80.57
Bot - 1 Swabbed @ 82.28
Bot - 5 Swabbed @ 82.68
Bot - 3 Chopped a ball @ 85.78
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback