2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 bigballsmcgee 5 4 1.2 Un-ranked 3
#2 116 Penumbra 6 3 2 Un-ranked 7
#3 74 ace52 3 3 1 Un-ranked 4
#4 46 Bot - 1 2 1 2 N/A 0
#5 28 Bot - 2 2 3 0.6 N/A 0
#6 23 II_zyxy 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #528663 (09-11-2021 @ 08:24pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 144.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.
ace52 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
Penumbra Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 45.4 ft.
bigballsmcgee Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 1 Swabs 0 Ran 188 ft.
II_zyxy Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 3.17
Bot - 1 Was eliminated @ 6.59
Bot - 2 Got a kill @ 6.59
Bot - 1 Got bonus balled @ 6.72
Bot - 2 Hit a bonus ball @ 6.72
Bot - 1 Got a kill @ 6.80
Bot - 2 Was eliminated @ 6.80
Bot - 1 Got the trade @ 6.80
Bot - 2 Traded out @ 6.80
Bot - 1 Hit a bonus ball @ 6.92
Bot - 2 Got bonus balled @ 6.92
II_zyxy Was eliminated @ 6.93
ace52 Got a kill @ 6.93
ace52 Hit a bonus ball @ 7.25
II_zyxy Got bonus balled @ 7.25
bigballsmcgee Chopped a ball @ 9.29
Penumbra Got a kill @ 13.91
bigballsmcgee Was eliminated @ 13.91
Penumbra Was eliminated @ 13.94
bigballsmcgee Got a kill @ 13.94
Penumbra Traded out @ 13.94
bigballsmcgee Got the trade @ 13.94
Penumbra Hit a bonus ball @ 13.97
bigballsmcgee Got bonus balled @ 13.97
Penumbra Got bonus balled @ 14.01
bigballsmcgee Hit a bonus ball @ 14.01
Round Ended @ 14.20

Round #2 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 0 Ran 167.2 ft.
ace52 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 186.5 ft.
Penumbra Got 3 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 2 Swabs 2 Ran 144.1 ft.
bigballsmcgee Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 1 Ran 132 ft.
II_zyxy Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 1 Ran 113 ft.

Round #2 Event log

Penumbra Chopped a ball @ 0.59
Penumbra Swabbed @ 2.49
Penumbra Chopped a ball @ 4.89
bigballsmcgee Was eliminated @ 5.05
Penumbra Got a kill @ 5.05
Penumbra Swabbed @ 5.81
ace52 BUNKERED a Player! @ 7.12
II_zyxy Was Bunkered! @ 7.12
II_zyxy Got bonus balled after Bunkered @ 7.18
ace52 Hit a bonus ball after Bunkering @ 7.18
II_zyxy Got bonus balled after Bunkered @ 7.27
ace52 Hit a bonus ball after Bunkering @ 7.27
bigballsmcgee Took over bot @ 7.37
Penumbra Got a kill @ 8.37
ace52 Was eliminated @ 8.37
bigballsmcgee Swabbed @ 11.26
Bot - 2 Chopped a ball @ 12.46
II_zyxy Took over bot @ 17.46
II_zyxy Swabbed @ 18.78
bigballsmcgee Was eliminated @ 21.13
Penumbra Got a kill @ 21.13
Round Ended @ 21.57

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 148.8 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 1 Ran 152.2 ft.
ace52 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Penumbra Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 80.1 ft.
bigballsmcgee Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
II_zyxy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.16
ace52 Got a kill @ 4.43
II_zyxy Was eliminated @ 4.43
ace52 Hit a bonus ball @ 4.61
II_zyxy Got bonus balled @ 4.61
Bot - 2 Swabbed @ 6.06
Bot - 1 Got a kill @ 6.19
Bot - 2 Was eliminated @ 6.19
ace52 Was eliminated @ 7.85
Penumbra Got a kill @ 7.85
Bot - 1 Chopped a ball @ 9.63
Penumbra Was eliminated @ 9.85
bigballsmcgee Got a kill @ 9.85
Round Ended @ 10.27

Round #4 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
ace52 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Penumbra Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 121.1 ft.
bigballsmcgee Got 3 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 235.6 ft.
II_zyxy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 34.3 ft.

Round #4 Event log

II_zyxy Was eliminated @ 0.68
bigballsmcgee Got a kill @ 0.68
II_zyxy Got bonus balled @ 0.69
bigballsmcgee Hit a bonus ball @ 0.69
Bot - 2 Got a kill @ 4.45
bigballsmcgee Was eliminated @ 4.45
Bot - 2 Hit a bonus ball @ 4.56
bigballsmcgee Got bonus balled @ 4.56
Bot - 2 Traded out @ 4.68
bigballsmcgee Got a kill @ 4.68
bigballsmcgee Got the trade @ 4.68
Bot - 2 Was eliminated @ 4.68
bigballsmcgee Got bonus balled @ 4.68
Bot - 2 Hit a bonus ball @ 4.68
bigballsmcgee Took over bot @ 7.50
ace52 Was eliminated @ 12.59
Penumbra Got a kill @ 12.59
Penumbra Was eliminated @ 16.02
bigballsmcgee Got a kill @ 16.02
Round Ended @ 16.44

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback