2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 samurai 5 2 2.5 Un-ranked 4
#2 106 Bot - 4 2 0 2 N/A 0
#3 71 Bot - 2 2 0 2 N/A 0
#4 16 Bot - 1 1 2 0.5 N/A 0
#5 11 pop2 1 5 0.2 Un-ranked 2
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #520529 (07-30-2021 @ 04:24pm)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
pop2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 120.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
samurai Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.

Round #1 Event log

Bot - 2 Got a kill @ 2.71
Bot - 3 Was eliminated @ 2.71
Bot - 2 Hit a bonus ball @ 2.88
Bot - 3 Got bonus balled @ 2.88
pop2 Was eliminated @ 3.11
Bot - 4 Got a kill @ 3.11
Bot - 1 Was eliminated @ 5.08
samurai Got a kill @ 5.08
Bot - 1 Got a kill @ 5.47
samurai Was eliminated @ 5.47
Bot - 1 Got the trade @ 5.47
samurai Traded out @ 5.47
Round Ended @ 5.50

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 137.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 146.6 ft.
pop2 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 47.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
samurai Got 3 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 181.7 ft.

Round #2 Event log

pop2 Took a bounce @ 0.64
samurai Bounced a player @ 0.64
pop2 Was eliminated @ 0.65
samurai Got a kill @ 0.65
Bot - 1 Was eliminated @ 3.65
samurai Got a kill @ 3.65
Bot - 3 Chopped a ball @ 3.93
pop2 Took over bot @ 5.48
pop2 Was eliminated @ 5.99
samurai Got a kill @ 5.99
pop2 Got bonus balled @ 6.22
samurai Hit a bonus ball @ 6.22
Round Ended @ 6.34

Round #3 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 164.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
pop2 Got 1 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
samurai Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 171.1 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.42
Bot - 3 Was eliminated @ 1.42
samurai Chopped a ball @ 2.28
samurai Bounced a player @ 3.33
pop2 Took a bounce @ 3.33
pop2 Was eliminated @ 3.48
samurai Got a kill @ 3.48
samurai Was eliminated @ 3.74
pop2 Got a kill @ 3.74
samurai Traded out @ 3.74
pop2 Got the trade @ 3.74
samurai Took over bot @ 6.10
pop2 Took over bot @ 7.41
Bot - 4 Got a kill @ 10.58
pop2 Was eliminated @ 10.58
pop2 Got bonus balled @ 10.77
Bot - 4 Hit a bonus ball @ 10.77
Round Ended @ 10.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback