2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 156 Siratch 6 2 3 Un-ranked 21
#2 80 Bot - 2 2 0 2 N/A 0
#3 35 Bot - 4 1 1 1 N/A 0
#4 16 Bot - 3 1 1 1 N/A 0
#5 15 Bot - 1 1 1 1 N/A 0
#6 2 JFangs 1 7 0.1 Un-ranked 2
Campaign

2D Paintball Match Log #517736 (07-17-2021 @ 05:37pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 171.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 171.6 ft.
JFangs Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 59.6 ft.
Siratch Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.

Round #1 Event log

Bot - 2 Got a kill @ 6.82
JFangs Was eliminated @ 6.82
Bot - 1 Was eliminated @ 8.93
Siratch Got a kill @ 8.93
JFangs Took over bot @ 10.09
JFangs Was eliminated @ 13.29
Siratch Got a kill @ 13.29
Round Ended @ 13.71

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
JFangs Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 57.4 ft.
Siratch Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 101.7 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 2.05
JFangs Got a kill @ 2.05
Bot - 4 Bounced a player @ 2.32
Bot - 3 Took a bounce @ 2.32
Bot - 3 Was eliminated @ 2.45
Bot - 4 Got a kill @ 2.45
Bot - 2 Got a kill @ 3.73
JFangs Was eliminated @ 3.73
JFangs Took over bot @ 8.13
JFangs Was eliminated @ 11.16
Siratch Got a kill @ 11.16
Round Ended @ 11.59

Round #3 Recap Round length: 0:48 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 1 Swabs 1 Ran 212.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 202.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 180.5 ft.
JFangs Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 280.3 ft.
Siratch Got 3 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.

Round #3 Event log

Siratch Was eliminated @ 4.17
Bot - 1 Got a kill @ 4.17
Bot - 3 Chopped a ball @ 4.51
Siratch Took over bot @ 5.91
Bot - 3 Swabbed @ 13.49
Bot - 1 Chopped a ball @ 14.57
JFangs Was eliminated @ 16.62
Siratch Got a kill @ 16.62
Bot - 1 Swabbed @ 19.39
Bot - 3 Got a kill @ 19.74
Siratch Was eliminated @ 19.74
Bot - 3 Hit a bonus ball @ 20.00
Siratch Got bonus balled @ 20.00
JFangs Took over bot @ 20.40
Bot - 4 Chopped a ball @ 20.54
Siratch Took over bot @ 21.34
JFangs Was eliminated @ 35.22
Siratch Got a kill @ 35.22
JFangs Took over bot @ 37.02
JFangs Was eliminated @ 47.91
Siratch Got a kill @ 47.91
Round Ended @ 48.34

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback