2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 Surge 3 0 3 Un-ranked 23
#2 0 ChunkyWedge 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #515815 (07-08-2021 @ 09:12am)

Round #1 Recap Round length: 0:07 / Team Blue Scored

Surge Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 1 Ran 57 ft.
ChunkyWedge Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 85.3 ft.

Round #1 Event log

Surge Chopped a ball @ 0.57
Surge Swabbed @ 1.43
Surge Got a kill @ 6.88
ChunkyWedge Was eliminated @ 6.88
Round Ended @ 7.30

Round #2 Recap Round length: 0:08 / Team Blue Scored

Surge Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
ChunkyWedge Got 0 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 226.4 ft.

Round #2 Event log

ChunkyWedge Chopped a ball @ 0.72
Surge Bounced a player @ 1.60
ChunkyWedge Took a bounce @ 1.60
ChunkyWedge Was eliminated @ 8.49
Surge Got a kill @ 8.49
Round Ended @ 8.91

Round #3 Recap Round length: 0:03 / Team Blue Scored

Surge Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 63.2 ft.
ChunkyWedge Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.

Round #3 Event log

Surge Got a kill @ 3.29
ChunkyWedge Was eliminated @ 3.29
Round Ended @ 3.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback