2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #1 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 Bot - 1 3 0 3 N/A 0
#2 0 C4BlowsUp 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #514513 (07-01-2021 @ 04:48pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
C4BlowsUp Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 1 Ran 108.2 ft.

Round #1 Event log

C4BlowsUp Swabbed @ 0.00
Bot - 1 Got a kill @ 13.08
C4BlowsUp Was eliminated @ 13.08
Round Ended @ 13.49

Round #2 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 1 Ran 206.5 ft.
C4BlowsUp Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 250.8 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 25.84
Bot - 1 Swabbed @ 30.60
C4BlowsUp Was eliminated @ 31.71
Bot - 1 Got a kill @ 31.71
Bot - 1 Hit a bonus ball @ 31.79
C4BlowsUp Got bonus balled @ 31.79
Round Ended @ 31.98

Round #3 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 127.3 ft.
C4BlowsUp Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 105.5 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.75
C4BlowsUp Was eliminated @ 3.75
Round Ended @ 4.17

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback