2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Bot - 1 5 0 5 N/A 0
#2 107 Bot - 5 2 0 2 N/A 0
#3 36 Bot - 3 1 2 0.5 N/A 0
#4 25 Bot - 2 0 2 0 N/A 0
#5 21 Bot - 4 2 3 0.6 N/A 0
#6 0 jkstro 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #511316 (06-16-2021 @ 12:31pm)

Round #1 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 213.7 ft.
jkstro Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 184.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 185.3 ft.

Round #1 Event log

Bot - 2 Took a bounce @ 8.68
Bot - 3 Bounced a player @ 8.68
Bot - 2 Was eliminated @ 8.83
Bot - 3 Got a kill @ 8.83
Bot - 2 Got bonus balled @ 8.98
Bot - 3 Hit a bonus ball @ 8.98
Bot - 3 Was eliminated @ 11.12
Bot - 4 Got a kill @ 11.12
Bot - 4 Was eliminated @ 12.99
Bot - 1 Got a kill @ 12.99
Bot - 1 Got a kill @ 19.75
jkstro Was eliminated @ 19.75
Bot - 1 Hit a bonus ball @ 19.85
jkstro Got bonus balled @ 19.85
Round Ended @ 20.03

Round #2 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 196.7 ft.
jkstro Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 1 Ran 183.1 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 183.8 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.69
Bot - 2 Was eliminated @ 1.69
Bot - 3 Chopped a ball @ 2.36
Bot - 1 Bounced a player @ 2.61
Bot - 4 Took a bounce @ 2.61
Bot - 1 Got a kill @ 5.80
Bot - 4 Was eliminated @ 5.80
Bot - 1 Hit a bonus ball @ 5.93
Bot - 4 Got bonus balled @ 5.93
Bot - 3 Swabbed @ 18.43
jkstro Was eliminated @ 20.38
Bot - 5 Got a kill @ 20.38
jkstro Got bonus balled @ 20.58
Bot - 5 Hit a bonus ball @ 20.58
Round Ended @ 20.71

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 415.8 ft.
jkstro Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 1896 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 404.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 6.23
Bot - 4 Was eliminated @ 6.23
Bot - 3 Was eliminated @ 6.68
Bot - 4 Got a kill @ 6.68
Bot - 3 Got bonus balled @ 6.84
Bot - 4 Hit a bonus ball @ 6.84
jkstro Was eliminated @ 6.98
Bot - 5 Got a kill @ 6.98
jkstro Got bonus balled @ 7.06
Bot - 5 Hit a bonus ball @ 7.06
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback