2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 mlpGump 6 0 6 Un-ranked 11
#2 70 Bot - 2 2 1 2 N/A 0
#3 61 Bot - 4 1 1 1 N/A 0
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #508241 (05-31-2021 @ 05:37am)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 156.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 169.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
mlpGump Got 1 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 1 Swabs 0 Ran 120.5 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 0.68
Bot - 4 Chopped a ball @ 5.80
Bot - 1 Swabbed @ 6.32
Bot - 5 Was eliminated @ 6.91
Bot - 2 Got a kill @ 6.91
Bot - 3 Got a kill @ 8.56
Bot - 2 Was eliminated @ 8.56
Bot - 3 Was eliminated @ 8.93
Bot - 2 Got a kill @ 8.93
Bot - 3 Traded out @ 8.93
Bot - 2 Got the trade @ 8.93
mlpGump Chopped a ball @ 11.21
Bot - 4 Swabbed @ 11.84
Bot - 1 Was eliminated @ 15.98
mlpGump Got a kill @ 15.98
Bot - 1 Got bonus balled @ 16.13
mlpGump Hit a bonus ball @ 16.13
Round Ended @ 16.28

Round #2 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.
mlpGump Got 3 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 26 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.71
mlpGump Got a kill @ 0.71
Bot - 3 Was eliminated @ 0.83
mlpGump Got a kill @ 0.83
Bot - 5 Was eliminated @ 2.89
mlpGump Got a kill @ 2.89
Round Ended @ 3.32

Round #3 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 121.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
mlpGump Got 2 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 21.6 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.04
mlpGump Got a kill @ 1.04
Bot - 3 Got bonus balled @ 1.17
mlpGump Hit a bonus ball @ 1.17
Bot - 5 Was eliminated @ 1.45
mlpGump Got a kill @ 1.45
Bot - 4 Was eliminated @ 1.48
Bot - 5 Got a kill @ 1.48
Bot - 5 Got bonus balled @ 1.57
mlpGump Hit a bonus ball @ 1.57
Bot - 1 Was eliminated @ 1.75
Bot - 4 Got a kill @ 1.75
Bot - 1 Got bonus balled @ 2.14
Bot - 4 Hit a bonus ball @ 2.14
Round Ended @ 2.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback