2D Paintball
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D5 - Rookie 3v3

XE-Hyperball Indoor 3-Man by bigfootng
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 181 ZCVWZ 8 4 2 Un-ranked 9
#2 82 222cozy 4 3 1.3 Un-ranked 1
#3 40 techmo03 3 4 0.7 Un-ranked 1
#4 35 Bot - 3 1 1 1 N/A 0
#5 27 Bot - 1 2 3 0.6 N/A 0
#6 10 Bot - 2 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #507101 (05-26-2021 @ 09:41pm)

Round #1 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 184.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
222cozy Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 2 Swabs 0 Ran 174.1 ft.
ZCVWZ Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
techmo03 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 81.9 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.55
Bot - 3 Was eliminated @ 1.55
Bot - 2 Was eliminated @ 1.80
Bot - 3 Got a kill @ 1.80
Bot - 2 Traded out @ 1.80
Bot - 3 Got the trade @ 1.80
222cozy Chopped a ball @ 5.66
techmo03 Was eliminated @ 8.54
ZCVWZ Got a kill @ 8.54
Bot - 1 Was eliminated @ 18.26
222cozy Got a kill @ 18.26
222cozy Chopped a ball @ 18.27
222cozy Hit a bonus ball @ 18.39
Bot - 1 Got bonus balled @ 18.39
222cozy Was eliminated @ 34.44
ZCVWZ Got a kill @ 34.44
222cozy Got bonus balled @ 34.52
ZCVWZ Hit a bonus ball @ 34.52
Round Ended @ 34.70

Round #2 Recap Round length: 0:51 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 199.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 3 Got 0 kills Took 2 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
222cozy Got 2 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 301 ft.
ZCVWZ Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 246.1 ft.
techmo03 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 2 Swabs 0 Ran 97.4 ft.

Round #2 Event log

techmo03 Chopped a ball @ 1.46
techmo03 Got a kill @ 2.98
ZCVWZ Was eliminated @ 2.98
techmo03 Hit a bonus ball @ 3.11
ZCVWZ Got bonus balled @ 3.11
ZCVWZ Took over bot @ 4.70
techmo03 Chopped a ball @ 7.76
techmo03 Was eliminated @ 8.92
ZCVWZ Got a kill @ 8.92
techmo03 Got bonus balled @ 9.10
Bot - 1 Hit a bonus ball @ 9.10
ZCVWZ Got a kill @ 10.40
Bot - 2 Was eliminated @ 10.40
ZCVWZ Hit a bonus ball @ 10.48
Bot - 2 Got bonus balled @ 10.48
ZCVWZ Was eliminated @ 24.20
222cozy Got a kill @ 24.20
ZCVWZ Took over bot @ 25.56
ZCVWZ Was eliminated @ 51.24
222cozy Got a kill @ 51.24
Round Ended @ 51.66

Round #3 Recap Round length: 0:57 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 166.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 1 Ran 194.4 ft.
222cozy Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 120.8 ft.
ZCVWZ Got 3 kills Took 0 bounces Fired 93 shots Reloads 1 Chops 0 Swabs 0 Ran 257.2 ft.
techmo03 Got 1 kills Took 1 bounces Fired 114 shots Reloads 1 Chops 0 Swabs 0 Ran 372.6 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 0.94
ZCVWZ Got a kill @ 0.94
techmo03 Took a bounce @ 4.86
Bot - 1 Bounced a player @ 4.86
Bot - 3 Chopped a ball @ 9.41
222cozy Got a kill @ 13.22
ZCVWZ Was eliminated @ 13.22
222cozy Hit a bonus ball @ 13.32
ZCVWZ Got bonus balled @ 13.32
222cozy Was eliminated @ 13.58
ZCVWZ Got a kill @ 13.58
ZCVWZ Got the trade @ 13.58
222cozy Traded out @ 13.58
Bot - 1 Was eliminated @ 14.00
techmo03 Got a kill @ 14.00
Bot - 1 Got bonus balled @ 14.10
techmo03 Hit a bonus ball @ 14.10
Bot - 1 Got bonus balled @ 14.22
techmo03 Hit a bonus ball @ 14.22
Bot - 3 Swabbed @ 16.08
ZCVWZ Took over bot @ 24.88
techmo03 Reloaded @ 35.91
ZCVWZ Reloaded @ 46.86
ZCVWZ Got a kill @ 57.22
techmo03 Was eliminated @ 57.22
Round Ended @ 57.64

Round #4 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 117 shots Reloads 0 Chops 1 Swabs 1 Ran 217.7 ft.
222cozy Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 227.5 ft.
ZCVWZ Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 1 Ran 89 ft.
techmo03 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.

Round #4 Event log

ZCVWZ Chopped a ball @ 0.77
techmo03 Bounced a player @ 1.96
Bot - 3 Took a bounce @ 1.96
Bot - 1 Got a kill @ 3.06
Bot - 2 Was eliminated @ 3.06
Bot - 1 Hit a bonus ball @ 3.19
Bot - 2 Got bonus balled @ 3.19
ZCVWZ Swabbed @ 3.53
Bot - 1 Was eliminated @ 10.36
techmo03 Got a kill @ 10.36
techmo03 Hit a bonus ball @ 10.47
Bot - 1 Got bonus balled @ 10.47
Bot - 1 Got bonus balled @ 10.56
techmo03 Hit a bonus ball @ 10.56
Bot - 1 Got a kill @ 10.84
techmo03 Was eliminated @ 10.84
Bot - 1 Got the trade @ 10.84
techmo03 Traded out @ 10.84
Bot - 3 Chopped a ball @ 18.29
Bot - 3 Swabbed @ 23.08
222cozy Was eliminated @ 28.67
ZCVWZ Got a kill @ 28.67
Round Ended @ 29.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback