2D Paintball
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3v3 Team Deathmatch

Lit by Faggens_Brodo
30 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 Bot - 4 13 9 1.4 N/A 0
#2 133 Bot - 3 10 10 1 N/A 0
#3 118 Bot - 5 9 7 1.2 N/A 0
#4 114 Bot - 2 10 9 1.1 N/A 0
#5 113 Bot - 1 9 12 0.7 N/A 0
#6 68 ghsfs 6 10 0.6 Un-ranked 4
Campaign

2D Paintball Match Log #506586 (05-24-2021 @ 06:30am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 98.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 131.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 97 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 41 ft.
ghsfs Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 5.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 26.6 ft.

Round #1 Event log

Bot - 3 Got a kill @ 180.15
Bot - 3 Hit a bonus ball @ 180.30
Bot - 3 Got a kill @ 182.04
Bot - 3 Hit a bonus ball @ 182.15
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback