2D Paintball
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3v3 Team Deathmatch

Very Nice Very Nice by Faggens_Brodo
16 - 21
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 1 9 7 1.2 N/A 0
#2 91 Bot - 3 7 4 1.7 N/A 0
#3 89 Only0remain 7 4 1.7 Un-ranked 2
#4 73 Bot - 2 7 13 0.5 N/A 0
#5 73 Bot - 5 4 5 0.8 N/A 0
#6 39 Bot - 4 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #499111 (04-22-2021 @ 10:17am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 90.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 108.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 67.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 74.2 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 97.1 ft.
Only0remain Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.

Round #1 Event log

Bot - 5 Got a kill @ 171.61
Bot - 5 Hit a bonus ball @ 171.73
Bot - 5 Got a kill @ 175.24
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback