2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Ollielang35 5 3 1.6 Un-ranked 29
#2 93 boogerking 3 1 3 Un-ranked 44
#3 63 JakeAfton 3 5 0.6 Un-ranked 8
Campaign

2D Paintball Match Log #497901 (04-16-2021 @ 09:23am)

Round #1 Recap Round length: 0:12 / Round Draw!

boogerking Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 26.4 ft.
JakeAfton Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Ollielang35 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.

Round #1 Event log

JakeAfton Got a kill @ 12.51
Ollielang35 Was eliminated @ 12.51
JakeAfton Was eliminated @ 12.66
JakeAfton Traded out @ 12.66
Ollielang35 Got the trade @ 12.66
Ollielang35 Got a kill @ 12.66
JakeAfton Hit a bonus ball @ 12.85
Ollielang35 Got bonus balled @ 12.85
Round Ended @ 12.90

Round #2 Recap Round length: 0:05 / Team Blue Scored

JakeAfton Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Ollielang35 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 81.3 ft.

Round #2 Event log

JakeAfton Was eliminated @ 5.03
Ollielang35 Got a kill @ 5.03
Round Ended @ 5.46

Round #3 Recap Round length: 0:11 / Team Blue Scored

JakeAfton Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 184.4 ft.
Ollielang35 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 127.3 ft.

Round #3 Event log

JakeAfton Was eliminated @ 11.21
Ollielang35 Got a kill @ 11.21
JakeAfton Got bonus balled @ 11.33
Ollielang35 Hit a bonus ball @ 11.33
JakeAfton Got bonus balled @ 11.45
Ollielang35 Hit a bonus ball @ 11.45
Round Ended @ 11.48

Round #4 Recap Round length: 0:13 / Team Red Scored

JakeAfton Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
Ollielang35 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 195.6 ft.

Round #4 Event log

JakeAfton Got a kill @ 12.98
Ollielang35 Was eliminated @ 12.98
Round Ended @ 13.40

Round #5 Recap Round length: 0:09 / Round Draw!

JakeAfton Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 106.5 ft.
Ollielang35 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.

Round #5 Event log

Ollielang35 Was eliminated @ 9.20
JakeAfton Got a kill @ 9.20
JakeAfton Hit a bonus ball @ 9.29
Ollielang35 Got bonus balled @ 9.29
JakeAfton Traded out @ 9.39
JakeAfton Was eliminated @ 9.39
Ollielang35 Got the trade @ 9.39
Ollielang35 Got a kill @ 9.39
JakeAfton Hit a bonus ball @ 9.42
Ollielang35 Got bonus balled @ 9.42
Round Ended @ 9.46

Round #6 Recap Round length: 0:00 / Team Blue Scored

JakeAfton Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 99.2 ft.
Ollielang35 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 1 Swabs 0 Ran 89 ft.

Round #6 Event log

JakeAfton Was eliminated @ 0.48
Ollielang35 Got a kill @ 0.48
Ollielang35 Chopped a ball @ 0.74
Round Ended @ 0.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback