2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 Bot - 1 5 2 2.5 N/A 0
#2 92 Bot - 3 3 2 1.5 N/A 0
#3 65 Bot - 5 3 3 1 N/A 0
#4 44 Bot - 4 4 3 1.3 N/A 0
#5 36 Bot - 2 1 1 1 N/A 0
#6 14 StormKyrptoV2VV2 2 7 0.2 Un-ranked 1
Campaign

2D Paintball Match Log #491954 (03-16-2021 @ 01:59pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 170.4 ft.
StormKyrptoV2VV2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 113.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 154.8 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.

Round #1 Event log

Bot - 5 Got a kill @ 2.81
StormKyrptoV2VV2 Was eliminated @ 2.81
Bot - 1 Hit a bonus ball @ 2.93
StormKyrptoV2VV2 Got bonus balled @ 2.93
Bot - 3 Chopped a ball @ 3.04
Bot - 1 Chopped a ball @ 3.21
Bot - 4 Took a bounce @ 3.56
Bot - 3 Bounced a player @ 3.56
Bot - 4 Was eliminated @ 3.70
Bot - 3 Got a kill @ 3.70
Bot - 3 Was eliminated @ 3.77
Bot - 4 Got a kill @ 3.77
Bot - 3 Traded out @ 3.77
Bot - 4 Got the trade @ 3.77
Bot - 3 Got bonus balled @ 3.85
Bot - 2 Hit a bonus ball @ 3.85
Bot - 4 Got bonus balled @ 3.85
Bot - 3 Hit a bonus ball @ 3.85
Bot - 3 Got bonus balled @ 3.90
Bot - 4 Hit a bonus ball @ 3.90
StormKyrptoV2VV2 Took over bot @ 5.37
Bot - 1 Swabbed @ 8.89
StormKyrptoV2VV2 Was eliminated @ 11.86
Bot - 1 Got a kill @ 11.86
Round Ended @ 12.28

Round #2 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
StormKyrptoV2VV2 Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 409.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 208.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 0 Ran 213.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.63
Bot - 4 Got a kill @ 1.63
StormKyrptoV2VV2 Was eliminated @ 6.32
Bot - 1 Got a kill @ 6.32
Bot - 1 Hit a bonus ball @ 6.60
StormKyrptoV2VV2 Got bonus balled @ 6.60
Bot - 1 Was eliminated @ 6.61
StormKyrptoV2VV2 Got a kill @ 6.61
StormKyrptoV2VV2 Got the trade @ 6.61
Bot - 1 Traded out @ 6.61
Bot - 1 Got bonus balled @ 6.63
Bot - 4 Hit a bonus ball @ 6.63
StormKyrptoV2VV2 Took over bot @ 8.64
StormKyrptoV2VV2 Was eliminated @ 24.44
Bot - 3 Got a kill @ 24.44
StormKyrptoV2VV2 Got bonus balled @ 24.58
Bot - 3 Hit a bonus ball @ 24.58
StormKyrptoV2VV2 Took over bot @ 27.00
Bot - 3 Chopped a ball @ 34.42
StormKyrptoV2VV2 Was eliminated @ 34.81
Bot - 3 Got a kill @ 34.81
Round Ended @ 35.23

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
StormKyrptoV2VV2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 117.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 158.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 127 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.

Round #3 Event log

Bot - 4 Got a kill @ 1.52
Bot - 3 Was eliminated @ 1.52
Bot - 5 Was eliminated @ 3.78
Bot - 4 Got a kill @ 3.78
Bot - 5 Got a kill @ 3.81
Bot - 4 Was eliminated @ 3.81
Bot - 4 Traded out @ 3.81
Bot - 5 Got the trade @ 3.81
Bot - 4 Hit a bonus ball @ 3.90
Bot - 5 Got bonus balled @ 3.90
Bot - 4 Hit a bonus ball @ 4.03
Bot - 5 Got bonus balled @ 4.03
Bot - 2 Chopped a ball @ 5.31
StormKyrptoV2VV2 Bounced a player @ 6.31
Bot - 1 Took a bounce @ 6.31
StormKyrptoV2VV2 Was eliminated @ 8.23
Bot - 1 Got a kill @ 8.23
StormKyrptoV2VV2 Got bonus balled @ 8.36
Bot - 1 Hit a bonus ball @ 8.36
StormKyrptoV2VV2 Got a kill @ 8.58
Bot - 1 Was eliminated @ 8.58
StormKyrptoV2VV2 Got the trade @ 8.58
Bot - 1 Traded out @ 8.58
Round Ended @ 9.00

Round #4 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 204.4 ft.
StormKyrptoV2VV2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 141 shots Reloads 0 Chops 0 Swabs 0 Ran 224.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 199.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.

Round #4 Event log

Bot - 1 Got a kill @ 7.50
Bot - 4 Was eliminated @ 7.50
StormKyrptoV2VV2 Was eliminated @ 13.76
Bot - 5 Got a kill @ 13.76
Bot - 2 Bounced a player @ 18.42
Bot - 5 Took a bounce @ 18.42
Bot - 2 Got a kill @ 18.43
Bot - 5 Was eliminated @ 18.43
Bot - 1 Got a kill @ 31.62
Bot - 2 Was eliminated @ 31.62
Round Ended @ 32.05

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback