2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 pbcAd 7 1 7 Un-ranked 14
#2 60 Bot - 2 1 0 1 N/A 0
#3 35 Bot - 4 1 2 0.5 N/A 0
#4 15 Bot - 5 1 3 0.3 N/A 0
#5 11 Bot - 3 1 3 0.3 N/A 0
#6 10 Bot - 1 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #491667 (03-13-2021 @ 07:54pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 152.5 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 179.9 ft.
pbcAd Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.

Round #1 Event log

Bot - 1 Took a bounce @ 3.08
Bot - 2 Bounced a player @ 3.08
Bot - 3 Was eliminated @ 4.09
Bot - 4 Got a kill @ 4.09
Bot - 4 Chopped a ball @ 6.49
Bot - 1 Was eliminated @ 7.24
Bot - 2 Got a kill @ 7.24
Bot - 5 Took a bounce @ 13.13
pbcAd Bounced a player @ 13.13
Bot - 5 Was eliminated @ 13.14
pbcAd Got a kill @ 13.14
Round Ended @ 13.57

Round #2 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 1 Ran 180.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 174.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 160.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
pbcAd Got 3 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 235.2 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.33
Bot - 5 Was eliminated @ 4.24
pbcAd Got a kill @ 4.24
Bot - 1 Swabbed @ 7.72
Bot - 3 Got a kill @ 8.10
Bot - 4 Was eliminated @ 8.10
Bot - 3 Hit a bonus ball @ 8.26
Bot - 4 Got bonus balled @ 8.26
Bot - 3 Was eliminated @ 9.49
pbcAd Got a kill @ 9.49
Bot - 1 Was eliminated @ 19.90
pbcAd Got a kill @ 19.90
Bot - 1 Got bonus balled @ 20.07
pbcAd Hit a bonus ball @ 20.07
Round Ended @ 20.20

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 168.9 ft.
pbcAd Got 3 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 271.5 ft.

Round #3 Event log

pbcAd Chopped a ball @ 0.29
Bot - 1 Got a kill @ 4.14
Bot - 4 Was eliminated @ 4.14
Bot - 3 Was eliminated @ 5.34
pbcAd Got a kill @ 5.34
Bot - 5 Got a kill @ 8.70
pbcAd Was eliminated @ 8.70
Bot - 5 Was eliminated @ 8.99
pbcAd Got a kill @ 8.99
Bot - 5 Traded out @ 8.99
pbcAd Got the trade @ 8.99
pbcAd Took over bot @ 10.96
Bot - 1 Was eliminated @ 14.76
pbcAd Got a kill @ 14.76
Round Ended @ 15.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback