2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 Infear 4 2 2 Un-ranked 4
#2 82 Bot - 4 3 1 3 N/A 0
#3 71 Bot - 2 2 0 2 N/A 0
#4 41 Bot - 1 3 3 1 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #486997 (02-20-2021 @ 09:42pm)

Round #1 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 221.6 ft.
Infear Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 1 Swabs 0 Ran 117.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 185.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 176.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.

Round #1 Event log

Bot - 2 Got a kill @ 3.47
Bot - 3 Was eliminated @ 3.47
Bot - 2 Hit a bonus ball @ 3.57
Bot - 3 Got bonus balled @ 3.57
Infear Chopped a ball @ 6.91
Bot - 4 Chopped a ball @ 11.56
Bot - 1 Got a kill @ 11.86
Bot - 4 Was eliminated @ 11.86
Bot - 4 Got a kill @ 12.12
Bot - 5 Was eliminated @ 12.12
Bot - 1 Got a kill @ 15.65
Infear Was eliminated @ 15.65
Infear Took over bot @ 17.83
Bot - 1 Was eliminated @ 29.93
Infear Got a kill @ 29.93
Round Ended @ 30.36

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Infear Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 62.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 123.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 149.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.

Round #2 Event log

Infear Got a kill @ 0.46
Bot - 3 Was eliminated @ 0.46
Bot - 2 Got a kill @ 2.51
Bot - 5 Was eliminated @ 2.51
Bot - 1 Was eliminated @ 6.87
Infear Got a kill @ 6.87
Bot - 4 Chopped a ball @ 6.95
Bot - 1 Got bonus balled @ 7.18
Infear Hit a bonus ball @ 7.18
Round Ended @ 7.24

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Infear Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.

Round #3 Event log

Infear Got a kill @ 0.61
Bot - 5 Was eliminated @ 0.61
Bot - 3 Was eliminated @ 5.25
Bot - 4 Got a kill @ 5.25
Bot - 3 Got bonus balled @ 5.38
Bot - 4 Hit a bonus ball @ 5.38
Infear Hit a bonus ball @ 5.51
Bot - 3 Got bonus balled @ 5.51
Bot - 3 Got bonus balled @ 5.51
Bot - 4 Hit a bonus ball @ 5.51
Bot - 1 Was eliminated @ 9.15
Bot - 4 Got a kill @ 9.15
Bot - 1 Got a kill @ 9.46
Infear Was eliminated @ 9.46
Round Ended @ 9.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback