2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 Bot - 4 4 1 4 N/A 0
#2 71 Bot - 3 2 1 2 N/A 0
#3 61 Bot - 2 1 1 1 N/A 0
#4 40 Bot - 1 1 2 0.5 N/A 0
#5 35 Bot - 5 1 2 0.5 N/A 0
#6 10 ohio166 1 3 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #478399 (01-13-2021 @ 01:00pm)

Round #1 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 423.6 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 384.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 337.9 ft.
ohio166 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.

Round #1 Event log

Bot - 3 Took a bounce @ 2.01
Bot - 4 Bounced a player @ 2.01
ohio166 Was eliminated @ 7.43
Bot - 4 Got a kill @ 7.43
Bot - 1 Was eliminated @ 8.77
Bot - 3 Got a kill @ 8.77
Bot - 1 Got bonus balled @ 8.90
Bot - 3 Hit a bonus ball @ 8.90
Bot - 3 Got a kill @ 10.79
Bot - 4 Was eliminated @ 10.79
Round Ended @ 90.00

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 191.9 ft.
ohio166 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 105.7 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 4.32
Bot - 4 Got a kill @ 4.32
Bot - 3 Got bonus balled @ 4.47
Bot - 4 Hit a bonus ball @ 4.47
ohio166 Was eliminated @ 6.59
Bot - 4 Got a kill @ 6.59
ohio166 Got bonus balled @ 6.71
Bot - 4 Hit a bonus ball @ 6.71
Bot - 4 Hit a bonus ball @ 6.85
ohio166 Got bonus balled @ 6.85
Bot - 1 Bounced a player @ 8.48
Bot - 5 Took a bounce @ 8.48
Bot - 5 Was eliminated @ 8.74
Bot - 2 Got a kill @ 8.74
Bot - 5 Got bonus balled @ 8.90
Bot - 2 Hit a bonus ball @ 8.90
Round Ended @ 9.04

Round #3 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 1 Swabs 1 Ran 387.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 404.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 210.7 ft.
ohio166 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 5.28
ohio166 Was eliminated @ 6.68
Bot - 1 Got a kill @ 6.68
Bot - 1 Was eliminated @ 6.75
ohio166 Got a kill @ 6.75
Bot - 1 Traded out @ 6.75
ohio166 Got the trade @ 6.75
Bot - 2 Was eliminated @ 7.70
Bot - 5 Got a kill @ 7.70
Bot - 3 Swabbed @ 11.12
Bot - 4 Got a kill @ 30.28
Bot - 5 Was eliminated @ 30.28
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback