2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 Bot - 5 5 1 5 N/A 0
#2 106 Bot - 1 3 0 3 N/A 0
#3 90 Bot - 3 1 0 1 N/A 0
#4 8 lopezchr003 1 4 0.2 Un-ranked 2
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #478292 (01-13-2021 @ 07:26am)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 179 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 139.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 174.5 ft.
lopezchr003 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 36.5 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.99
Bot - 2 Was eliminated @ 1.99
Bot - 4 Chopped a ball @ 4.61
Bot - 1 Got a kill @ 6.24
Bot - 4 Was eliminated @ 6.24
Bot - 4 Got bonus balled @ 6.25
Bot - 5 Hit a bonus ball @ 6.25
Bot - 1 Hit a bonus ball @ 6.38
Bot - 4 Got bonus balled @ 6.38
Bot - 5 Bounced a player @ 12.12
lopezchr003 Took a bounce @ 12.12
Bot - 5 Got a kill @ 12.23
lopezchr003 Was eliminated @ 12.23
Round Ended @ 12.66

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 138 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 1 Ran 146.1 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.
lopezchr003 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.12
Bot - 5 Got a kill @ 3.75
Bot - 4 Was eliminated @ 3.75
Bot - 5 Hit a bonus bounce @ 3.88
Bot - 4 Got bonus bounced @ 3.88
Bot - 2 Was eliminated @ 4.96
Bot - 5 Got a kill @ 4.96
Bot - 5 Hit a bonus ball @ 5.10
Bot - 2 Got bonus balled @ 5.10
Bot - 3 Swabbed @ 5.75
Bot - 5 Was eliminated @ 6.24
lopezchr003 Got a kill @ 6.24
Bot - 5 Got a kill @ 6.36
lopezchr003 Was eliminated @ 6.36
Bot - 5 Got the trade @ 6.36
lopezchr003 Traded out @ 6.36
Round Ended @ 6.78

Round #3 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 138.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 188.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
lopezchr003 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.

Round #3 Event log

Bot - 3 Got a kill @ 2.13
lopezchr003 Was eliminated @ 2.13
Bot - 2 Chopped a ball @ 4.57
lopezchr003 Took over bot @ 5.70
Bot - 1 Got a kill @ 9.29
Bot - 4 Was eliminated @ 9.29
Bot - 5 Got a kill @ 14.13
lopezchr003 Was eliminated @ 14.13
Round Ended @ 14.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback