2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 r1ck8er 4 0 4 Un-ranked 6
#2 93 Bot - 2 4 1 4 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 10 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #476588 (01-05-2021 @ 11:29am)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
r1ck8er Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 105 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.61
Bot - 5 Got a kill @ 3.61
Bot - 1 Was eliminated @ 10.93
Bot - 2 Got a kill @ 10.93
Bot - 1 Got bonus balled @ 11.05
Bot - 2 Hit a bonus ball @ 11.05
Bot - 5 Was eliminated @ 11.35
r1ck8er Got a kill @ 11.35
Bot - 2 Got a kill @ 15.72
Bot - 3 Was eliminated @ 15.72
Round Ended @ 16.15

Round #2 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 1 Swabs 1 Ran 169.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 0 Ran 185.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 218.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 161 ft.
r1ck8er Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 3.20
Bot - 1 Got a kill @ 3.67
Bot - 2 Was eliminated @ 3.67
Bot - 1 Swabbed @ 9.44
Bot - 5 Was eliminated @ 9.84
r1ck8er Got a kill @ 9.84
Bot - 5 Got bonus balled @ 10.02
r1ck8er Hit a bonus ball @ 10.02
Bot - 4 Bounced a player @ 12.80
Bot - 1 Took a bounce @ 12.80
Bot - 1 Was eliminated @ 12.94
Bot - 4 Got a kill @ 12.94
Bot - 3 Chopped a ball @ 17.06
Bot - 3 Was eliminated @ 24.22
r1ck8er Got a kill @ 24.22
Round Ended @ 24.65

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 111.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 133 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 167.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
r1ck8er Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 124.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.86
r1ck8er Got a kill @ 0.86
Bot - 1 Got bonus balled @ 1.04
r1ck8er Hit a bonus ball @ 1.04
Bot - 2 Got a kill @ 2.76
Bot - 3 Was eliminated @ 2.76
Bot - 2 Hit a bonus ball @ 2.88
Bot - 3 Got bonus balled @ 2.88
Bot - 4 Chopped a ball @ 6.88
Bot - 2 Got a kill @ 7.05
Bot - 5 Was eliminated @ 7.05
Bot - 2 Hit a bonus ball @ 7.38
Bot - 5 Got bonus balled @ 7.38
Round Ended @ 7.44

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback