2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Bot - 3 4 0 4 N/A 0
#2 95 Bot - 1 2 0 2 N/A 0
#3 60 Bot - 5 3 2 1.5 N/A 0
#4 23 Dynastie 2 3 0.6 Un-ranked 8
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #472608 (12-11-2020 @ 05:52am)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 146 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 177.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 174.2 ft.
Dynastie Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 106.7 ft.

Round #1 Event log

Bot - 3 Bounced a player @ 2.31
Bot - 2 Took a bounce @ 2.31
Bot - 2 Was eliminated @ 2.38
Bot - 3 Got a kill @ 2.38
Bot - 4 Was eliminated @ 2.55
Bot - 5 Got a kill @ 2.55
Bot - 1 Chopped a ball @ 8.61
Bot - 5 Was eliminated @ 11.90
Dynastie Got a kill @ 11.90
Bot - 5 Got bonus balled @ 11.93
Dynastie Hit a bonus ball @ 11.93
Bot - 1 Swabbed @ 14.47
Bot - 3 Got a kill @ 16.56
Dynastie Was eliminated @ 16.56
Round Ended @ 16.99

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 171.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 1 Swabs 0 Ran 148.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.
Dynastie Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 1.28
Bot - 3 Got a kill @ 3.24
Bot - 4 Was eliminated @ 3.24
Bot - 3 Hit a bonus ball @ 3.41
Bot - 4 Got bonus balled @ 3.41
Bot - 1 Got a kill @ 8.40
Bot - 2 Was eliminated @ 8.40
Bot - 1 Chopped a ball @ 12.11
Dynastie Got a kill @ 12.56
Bot - 5 Was eliminated @ 12.56
Dynastie Was eliminated @ 12.63
Bot - 5 Got a kill @ 12.63
Bot - 5 Got the trade @ 12.63
Dynastie Traded out @ 12.63
Bot - 5 Got bonus balled @ 12.68
Dynastie Hit a bonus ball @ 12.68
Dynastie Hit a bonus ball @ 12.81
Bot - 5 Got bonus balled @ 12.81
Round Ended @ 13.06

Round #3 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 122.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 126.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 141.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.
Dynastie Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 84.4 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 2.14
Bot - 2 Was eliminated @ 3.60
Bot - 5 Got a kill @ 3.60
Dynastie Was eliminated @ 3.71
Bot - 3 Got a kill @ 3.71
Bot - 1 Got a kill @ 5.12
Bot - 4 Was eliminated @ 5.12
Round Ended @ 5.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback