2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 SpeedsoftLuke 7 0 7 Un-ranked 6
#2 65 Bot - 1 1 1 1 N/A 0
#3 65 Bot - 3 1 1 1 N/A 0
#4 11 guigz55 1 3 0.3 Un-ranked 1
#5 10 Bot - 2 1 3 0.3 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #472062 (12-08-2020 @ 04:30pm)

Round #1 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 132.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 178.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 201.6 ft.
SpeedsoftLuke Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 194.5 ft.
guigz55 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 108 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.51
Bot - 3 Was eliminated @ 1.51
Bot - 3 Got a kill @ 1.84
guigz55 Was eliminated @ 1.84
Bot - 1 Was eliminated @ 1.97
guigz55 Got a kill @ 1.97
Bot - 1 Got bonus balled @ 2.16
guigz55 Hit a bonus ball @ 2.16
Bot - 2 Was eliminated @ 9.75
SpeedsoftLuke Got a kill @ 9.75
Bot - 4 Was eliminated @ 22.68
SpeedsoftLuke Got a kill @ 22.68
Round Ended @ 23.11

Round #2 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 244.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 195.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 1 Swabs 1 Ran 205 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 212.7 ft.
SpeedsoftLuke Got 3 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 1 Swabs 2 Ran 144.9 ft.
guigz55 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 32.5 ft.

Round #2 Event log

SpeedsoftLuke Swabbed @ 3.07
guigz55 Was eliminated @ 8.39
SpeedsoftLuke Got a kill @ 8.39
guigz55 Got bonus balled @ 8.61
SpeedsoftLuke Hit a bonus ball @ 8.61
guigz55 Got bonus balled @ 8.69
SpeedsoftLuke Hit a bonus ball @ 8.69
SpeedsoftLuke Chopped a ball @ 15.96
Bot - 2 Was eliminated @ 17.35
SpeedsoftLuke Got a kill @ 17.35
SpeedsoftLuke Swabbed @ 17.55
Bot - 3 Chopped a ball @ 18.83
Bot - 4 Took a bounce @ 24.39
SpeedsoftLuke Bounced a player @ 24.39
Bot - 3 Swabbed @ 25.11
SpeedsoftLuke Got a kill @ 25.87
Bot - 4 Was eliminated @ 25.87
Round Ended @ 26.30

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 210 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 189.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 214.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 189.8 ft.
SpeedsoftLuke Got 2 kills Took 0 bounces Fired 191 shots Reloads 1 Chops 0 Swabs 0 Ran 62.4 ft.
guigz55 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 79 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 11.08
SpeedsoftLuke Got a kill @ 11.08
Bot - 1 Got a kill @ 12.64
guigz55 Was eliminated @ 12.64
SpeedsoftLuke Reloaded @ 22.69
Bot - 2 Was eliminated @ 23.27
SpeedsoftLuke Got a kill @ 23.27
Round Ended @ 23.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback