2D Paintball
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D5 - Rookie 3v3

Nik9's 3man by Nikola18
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 HUSK 6 3 2 Un-ranked 9
#2 55 Bot - 1 2 3 0.6 N/A 0
#3 35 Bot - 2 1 1 1 N/A 0
#4 29 Bot - 3 2 4 0.5 N/A 0
Campaign

2D Paintball Match Log #468948 (11-28-2020 @ 07:52pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
HUSK Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 21.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 183 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 5.59
Bot - 3 Got a kill @ 5.59
Bot - 2 Got bonus balled @ 5.75
Bot - 3 Hit a bonus ball @ 5.75
Bot - 2 Got bonus balled @ 5.84
Bot - 3 Hit a bonus ball @ 5.84
HUSK Was eliminated @ 10.43
Bot - 1 Got a kill @ 10.43
HUSK Got a kill @ 10.67
Bot - 3 Was eliminated @ 10.67
Round Ended @ 10.85

Round #2 Recap Round length: 0:33 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 193.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 1 Ran 194.3 ft.
HUSK Got 2 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 2 Swabs 0 Ran 299.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 176.2 ft.

Round #2 Event log

HUSK Chopped a ball @ 7.82
Bot - 2 Chopped a ball @ 8.38
HUSK Chopped a ball @ 10.95
HUSK Got a kill @ 11.86
Bot - 3 Was eliminated @ 11.86
Bot - 2 Swabbed @ 15.93
Bot - 1 Got a kill @ 20.38
HUSK Was eliminated @ 20.38
HUSK Took over bot @ 22.45
Bot - 1 Was eliminated @ 33.30
HUSK Got a kill @ 33.30
Round Ended @ 33.73

Round #3 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 169.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 2 Swabs 0 Ran 176.7 ft.
HUSK Got 1 kills Took 1 bounces Fired 91 shots Reloads 0 Chops 1 Swabs 0 Ran 158.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.

Round #3 Event log

HUSK Chopped a ball @ 5.78
Bot - 2 Chopped a ball @ 9.00
Bot - 2 Chopped a ball @ 10.18
Bot - 3 Bounced a player @ 11.19
HUSK Took a bounce @ 11.19
Bot - 1 Was eliminated @ 14.50
Bot - 2 Got a kill @ 14.50
HUSK Was eliminated @ 15.03
Bot - 3 Got a kill @ 15.03
Bot - 3 Hit a bonus ball @ 15.14
HUSK Got bonus balled @ 15.14
Bot - 3 Hit a bonus ball @ 15.28
HUSK Got bonus balled @ 15.28
HUSK Took over bot @ 16.61
Bot - 3 Was eliminated @ 24.38
HUSK Got a kill @ 24.38
Round Ended @ 24.81

Round #4 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
HUSK Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 1.09
HUSK Got a kill @ 1.09
Bot - 1 Got bonus balled @ 1.24
HUSK Hit a bonus ball @ 1.24
HUSK Got a kill @ 7.40
Bot - 3 Was eliminated @ 7.40
Round Ended @ 7.82

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback