2D Paintball
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D5 - Rookie 3v3

XE-Hyperball Indoor 3-Man by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 Bot - 1 5 0 5 N/A 0
#2 101 Bot - 2 2 0 2 N/A 0
#3 76 Bot - 4 2 1 2 N/A 0
#4 11 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 5 0 3 0 N/A 0
#6 0 zepedreiro 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #468377 (11-26-2020 @ 07:15pm)

Round #1 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 195.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 187.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 173.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 0 Ran 141.5 ft.
zepedreiro Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 6.11
Bot - 5 Chopped a ball @ 7.03
Bot - 3 Was eliminated @ 9.05
Bot - 1 Got a kill @ 9.05
Bot - 1 Hit a bonus ball @ 9.17
Bot - 3 Got bonus balled @ 9.17
Bot - 1 Got a kill @ 9.47
Bot - 5 Was eliminated @ 9.47
Bot - 1 Hit a bonus ball @ 9.60
Bot - 5 Got bonus balled @ 9.60
Bot - 2 Swabbed @ 11.81
Bot - 2 Got a kill @ 20.48
zepedreiro Was eliminated @ 20.48
Round Ended @ 20.91

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 2 Swabs 0 Ran 221.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
zepedreiro Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 116.3 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 1.48
Bot - 4 Got a kill @ 1.48
Bot - 3 Got bonus balled @ 1.80
Bot - 4 Hit a bonus ball @ 1.80
Bot - 2 Chopped a ball @ 3.71
Bot - 2 Chopped a ball @ 3.98
Bot - 4 Got a kill @ 4.11
zepedreiro Was eliminated @ 4.11
Bot - 5 Was eliminated @ 5.34
Bot - 1 Got a kill @ 5.34
Bot - 1 Hit a bonus ball @ 5.48
Bot - 5 Got bonus balled @ 5.48
Round Ended @ 5.64

Round #3 Recap Round length: 0:37 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 0 Swabs 0 Ran 243 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 0 Swabs 0 Ran 222.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 211.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 203 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
zepedreiro Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 307.6 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.74
Bot - 5 Was eliminated @ 1.74
Bot - 2 Hit a bonus ball @ 1.88
Bot - 5 Got bonus balled @ 1.88
Bot - 3 Got a kill @ 28.31
Bot - 4 Was eliminated @ 28.31
Bot - 3 Hit a bonus ball @ 28.46
Bot - 4 Got bonus balled @ 28.46
Bot - 1 Got a kill @ 28.96
Bot - 3 Was eliminated @ 28.96
Bot - 1 Got a kill @ 36.57
zepedreiro Was eliminated @ 36.57
Round Ended @ 37.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback