2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 92 CHRONICBIGBIRD 1 1 1 Un-ranked 3
#2 87 Hard 4 3 1.3 Un-ranked 3
#3 67 LeoArchenemy 1 2 0.5 Un-ranked 4
#4 40 JPArchenemy 1 3 0.3 Un-ranked 1
#5 30 NagaoArchenemy 2 0 2 Un-ranked 3
Campaign

2D Paintball Match Log #468312 (11-26-2020 @ 05:17pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Hard Got 2 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 132.9 ft.
NagaoArchenemy Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 114.9 ft.
JPArchenemy Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 117.5 ft.
CHRONICBIGBIRD Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 34.4 ft.
LeoArchenemy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Hard Got a kill @ 0.88
CHRONICBIGBIRD Was eliminated @ 0.88
Hard Hit a bonus ball @ 1.03
CHRONICBIGBIRD Got bonus balled @ 1.03
Hard Got a kill @ 9.83
LeoArchenemy Was eliminated @ 9.83
NagaoArchenemy Got a kill @ 16.30
JPArchenemy Was eliminated @ 16.30
Round Ended @ 16.72

Round #2 Recap Round length: 0:14 / Team Red Scored

Hard Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 1 Swabs 0 Ran 33.4 ft.
NagaoArchenemy Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
JPArchenemy Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 112.6 ft.
CHRONICBIGBIRD Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 33.5 ft.
LeoArchenemy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

LeoArchenemy Was eliminated @ 2.10
Hard Got a kill @ 2.10
Hard Chopped a ball @ 7.89
Hard Was eliminated @ 13.91
CHRONICBIGBIRD Got a kill @ 13.91
JPArchenemy Was eliminated @ 13.94
NagaoArchenemy Got a kill @ 13.94
Hard Got bonus balled @ 13.99
CHRONICBIGBIRD Hit a bonus ball @ 13.99
Hard Got bonus balled @ 14.09
CHRONICBIGBIRD Hit a bonus ball @ 14.09
Round Ended @ 14.14

Round #3 Recap Round length: 0:20 / Team Red Scored

Hard Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 1 Swabs 0 Ran 246.5 ft.
NagaoArchenemy Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 102 ft.
JPArchenemy Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 104.8 ft.
CHRONICBIGBIRD Got 0 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 63.1 ft.
LeoArchenemy Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 44.6 ft.

Round #3 Event log

JPArchenemy Chopped a ball @ 3.24
Hard Got a kill @ 5.61
JPArchenemy Was eliminated @ 5.61
Hard Hit a bonus ball @ 5.83
JPArchenemy Got bonus balled @ 5.83
LeoArchenemy Chopped a ball @ 8.61
LeoArchenemy Swabbed @ 16.32
Hard Chopped a ball @ 17.00
Hard Was eliminated @ 19.97
LeoArchenemy Got a kill @ 19.97
Hard Got bonus balled @ 20.04
LeoArchenemy Hit a bonus ball @ 20.04
Hard Got bonus balled @ 20.16
LeoArchenemy Hit a bonus ball @ 20.16
Round Ended @ 20.21

Round #4 Recap Round length: 0:02 / Team Red Scored

Hard Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 100.6 ft.
NagaoArchenemy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 77 ft.
JPArchenemy Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 107.5 ft.
CHRONICBIGBIRD Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 98.2 ft.
LeoArchenemy Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 118 ft.

Round #4 Event log

LeoArchenemy Chopped a ball @ 1.59
Hard Was eliminated @ 1.88
JPArchenemy Got a kill @ 1.88
Round Ended @ 2.32

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback