2D Paintball
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D5 - Rookie 3v3

Vacationland Open by jowalik
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 1 5 1 5 N/A 0
#2 115 Anaalise 4 0 4 Un-ranked 2
#3 25 Bot - 3 0 2 0 N/A 0
#4 20 Bot - 2 2 3 0.6 N/A 0
#5 10 teteuks64 1 3 0.3 Un-ranked 1
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #467903 (11-25-2020 @ 07:33pm)

Round #1 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 2 Swabs 1 Ran 221.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.
Anaalise Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 256 ft.
teteuks64 Got 0 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 1 Swabs 0 Ran 171.6 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.41
Bot - 2 Got a kill @ 1.41
Bot - 2 Chopped a ball @ 5.40
Bot - 1 Got a kill @ 6.32
Bot - 4 Was eliminated @ 6.32
Bot - 2 Chopped a ball @ 7.19
teteuks64 Chopped a ball @ 11.32
Bot - 1 Got a kill @ 11.89
teteuks64 Was eliminated @ 11.89
Bot - 2 Swabbed @ 12.69
Bot - 2 Bounced a player @ 14.63
Bot - 1 Took a bounce @ 14.63
Bot - 1 Was eliminated @ 14.74
Bot - 2 Got a kill @ 14.74
Anaalise Chopped a ball @ 25.11
Bot - 2 Was eliminated @ 34.86
Anaalise Got a kill @ 34.86
Round Ended @ 35.29

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 173.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Anaalise Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 266.7 ft.
teteuks64 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 108.7 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.77
Bot - 4 Was eliminated @ 1.77
Bot - 2 Was eliminated @ 6.73
Anaalise Got a kill @ 6.73
Bot - 1 Got a kill @ 9.17
teteuks64 Was eliminated @ 9.17
Round Ended @ 9.60

Round #3 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 1 Ran 196.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 1 Ran 214.4 ft.
Anaalise Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 278.4 ft.
teteuks64 Got 1 kills Took 1 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 213.4 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.44
Bot - 1 Swabbed @ 8.74
Bot - 4 Chopped a ball @ 10.36
Bot - 2 Was eliminated @ 12.68
Anaalise Got a kill @ 12.68
Bot - 4 Swabbed @ 16.29
Bot - 3 Was eliminated @ 16.86
teteuks64 Got a kill @ 16.86
Bot - 1 Bounced a player @ 18.49
teteuks64 Took a bounce @ 18.49
Bot - 1 Got a kill @ 18.50
teteuks64 Was eliminated @ 18.50
Bot - 4 Was eliminated @ 24.85
Anaalise Got a kill @ 24.85
Round Ended @ 25.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback