2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 youlost 7 0 7 Un-ranked 8
#2 95 Bot - 2 2 0 2 N/A 0
#3 50 Bot - 4 0 1 0 N/A 0
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #467376 (11-23-2020 @ 09:00pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 143.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
youlost Got 3 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 51.7 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 2.58
youlost Got a kill @ 2.58
Bot - 5 Got bonus balled @ 2.74
youlost Hit a bonus ball @ 2.74
Bot - 3 Got a kill @ 2.91
Bot - 4 Was eliminated @ 2.91
Bot - 1 Was eliminated @ 5.30
youlost Got a kill @ 5.30
Bot - 3 Was eliminated @ 12.54
youlost Got a kill @ 12.54
Bot - 3 Got bonus balled @ 12.67
youlost Hit a bonus ball @ 12.67
Bot - 3 Got bonus balled @ 12.80
youlost Hit a bonus ball @ 12.80
Round Ended @ 12.83

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 143.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 110 ft.
youlost Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 55.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.30
youlost Got a kill @ 1.30
Bot - 2 Got a kill @ 3.10
Bot - 3 Was eliminated @ 3.10
Bot - 2 Bounced a player @ 6.13
Bot - 1 Took a bounce @ 6.13
Bot - 1 Was eliminated @ 6.15
Bot - 2 Got a kill @ 6.15
Round Ended @ 6.58

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 1 Ran 164.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 170.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 124.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 148.4 ft.
youlost Got 3 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 1 Swabs 0 Ran 88.8 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 2.23
youlost Got a kill @ 2.23
Bot - 3 Got bonus balled @ 2.57
youlost Hit a bonus ball @ 2.57
Bot - 1 Chopped a ball @ 4.05
Bot - 1 Swabbed @ 8.56
Bot - 1 Was eliminated @ 8.56
youlost Got a kill @ 8.56
Bot - 1 Got bonus balled @ 8.78
youlost Hit a bonus ball @ 8.78
youlost Chopped a ball @ 14.63
Bot - 5 Was eliminated @ 16.90
youlost Got a kill @ 16.90
Bot - 5 Got bonus balled @ 17.16
youlost Hit a bonus ball @ 17.16
Round Ended @ 17.26

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback