2D Paintball
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1v1 - King of the Hill

Brodo's Field by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 76 Bot - 1 2 0 2 N/A 0
#2 15 aleem12 0 2 0 Un-ranked 2
Campaign

2D Paintball Match Log #465825 (11-18-2020 @ 09:12am)

Round #1 Recap Round length: 0:01 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
aleem12 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 89.3 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.70
aleem12 Was eliminated @ 1.70
aleem12 Got bonus balled @ 1.79
Bot - 1 Hit a bonus ball @ 1.79
Round Ended @ 1.97

Round #2 Recap Round length: 1:00 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 256.5 ft.
aleem12 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 0 Ran 317.4 ft.

Round #2 Event log

aleem12 Chopped a ball @ 11.80
Round Ended @ 60.02

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
aleem12 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 1 Ran 145.3 ft.

Round #3 Event log

aleem12 Swabbed @ 12.91
Bot - 1 Got a kill @ 13.28
aleem12 Was eliminated @ 13.28
Round Ended @ 13.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback