2D Paintball
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6v6 - Scenario +Experimental

by
0 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 216 Bot - 2 6 0 6 N/A 0
#2 182 Bot - 4 6 1 6 N/A 0
#3 88 Bot - 5 3 3 1 N/A 0
#4 18 alfieclements 2 6 0.3 Un-ranked 0
#5 11 Bot - 3 1 1 1 N/A 0
#6 10 Bot - 1 1 2 0.5 N/A 0
#7 0 Nick 0 0 0 Un-ranked 0
#8 0 Nick 0 6 0 Un-ranked 0
Campaign

2D Paintball Match Log #46572 (04-21-2016 @ 03:09pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Nick Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
alfieclements Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 44.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 96.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 191.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 176 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 128.1 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 2.21
Bot - 3 Got a kill @ 2.21
Bot - 5 Took over bot @ 2.37
Bot - 5 Got bonus balled @ 2.60
Bot - 3 Hit a bonus ball @ 2.60
Bot - 1 Was eliminated @ 3.94
Bot - 4 Got a kill @ 3.94
Bot - 1 Got bonus balled @ 4.05
Bot - 4 Hit a bonus ball @ 4.05
Bot - 3 Was eliminated @ 6.87
Bot - 4 Got a kill @ 6.87
Bot - 4 Hit a bonus ball @ 7.11
Bot - 3 Got bonus balled @ 7.11
Bot - 2 Got a kill @ 15.58
alfieclements Was eliminated @ 15.58
Bot - 4 Was eliminated @ 15.77
alfieclements Got a kill @ 15.77

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
alfieclements Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 172.7 ft.
Nick Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 102.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 2 Swabs 0 Ran 167.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.

Round #2 Event log

Nick Was eliminated @ 2.68
Bot - 2 Got a kill @ 2.68
Nick Got bonus balled @ 2.79
Bot - 2 Hit a bonus ball @ 2.79
Nick Took over bot @ 4.84
Bot - 4 Got a kill @ 11.66
Nick Was eliminated @ 11.66
Bot - 2 Chopped a ball @ 13.08
Bot - 2 Chopped a ball @ 16.06
alfieclements Was eliminated @ 16.18
Bot - 2 Got a kill @ 16.18
alfieclements Got a kill @ 16.36
Bot - 5 Was eliminated @ 16.36

Round #3 Recap Round length: 0:06 / Team Blue Scored

alfieclements Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 190.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Nick Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 110.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.

Round #3 Event log

Bot - 5 Got a kill @ 2.34
Bot - 1 Was eliminated @ 2.34
alfieclements Was eliminated @ 4.36
Bot - 4 Got a kill @ 4.36
Bot - 4 Got a kill @ 6.44
Nick Was eliminated @ 6.44

Round #4 Recap Round length: 0:24 / Team Blue Scored

alfieclements Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 3 Swabs 0 Ran 103.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 197.7 ft.
Nick Got 0 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 257.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 178.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 135.2 ft.

Round #4 Event log

alfieclements Chopped a ball @ 0.27
alfieclements Was eliminated @ 3.45
Bot - 5 Got a kill @ 3.45
Bot - 5 Was eliminated @ 5.78
Bot - 1 Got a kill @ 5.78
alfieclements Took over bot @ 7.17
Bot - 2 Bounced a player @ 16.25
Nick Took a bounce @ 16.25
Nick Was eliminated @ 16.38
Bot - 2 Got a kill @ 16.38
alfieclements Chopped a ball @ 17.20
alfieclements Chopped a ball @ 18.19
alfieclements Was eliminated @ 24.22
Bot - 4 Got a kill @ 24.22

Round #5 Recap Round length: 0:15 / Team Blue Scored

alfieclements Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
Nick Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 100.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 185.9 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.

Round #5 Event log

Bot - 5 Got a kill @ 2.49
Nick Was eliminated @ 2.49
Bot - 2 Chopped a ball @ 4.39
Nick Took over bot @ 4.76
alfieclements Was eliminated @ 5.24
Bot - 2 Got a kill @ 5.24
Bot - 2 Swabbed @ 10.86
Nick Was eliminated @ 14.71
Bot - 2 Got a kill @ 14.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback