2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 Bot - 4 2 0 2 N/A 0
#2 96 Bot - 1 4 1 4 N/A 0
#3 96 Bot - 2 3 1 3 N/A 0
#4 10 Bot - 3 1 2 0.5 N/A 0
#5 6 BeastBoy 1 5 0.2 Un-ranked 2
#6 0 Bot - 5 0 2 0 N/A 0
Campaign

2D Paintball Match Log #462195 (10-30-2020 @ 12:42pm)

Round #1 Recap Round length: 0:42 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 244.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 219 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 224.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 128.2 ft.
BeastBoy Got 0 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 189.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 1.66
Bot - 5 Was eliminated @ 1.66
BeastBoy Was eliminated @ 9.36
Bot - 1 Got a kill @ 9.36
Bot - 1 Hit a bonus ball @ 9.46
BeastBoy Got bonus balled @ 9.46
BeastBoy Took over bot @ 12.13
Bot - 4 Bounced a player @ 41.60
BeastBoy Took a bounce @ 41.60
Bot - 4 Got a kill @ 41.79
BeastBoy Was eliminated @ 41.79
Round Ended @ 42.22

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 183.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
BeastBoy Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 110.8 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.66
Bot - 1 Got a kill @ 1.66
Bot - 1 Got a kill @ 2.31
Bot - 3 Was eliminated @ 2.31
Bot - 2 Chopped a ball @ 11.85
Bot - 2 Got a kill @ 12.12
BeastBoy Was eliminated @ 12.12
Bot - 2 Was eliminated @ 12.32
Bot - 2 Traded out @ 12.32
BeastBoy Got a kill @ 12.32
BeastBoy Got the trade @ 12.32
Round Ended @ 12.55

Round #3 Recap Round length: 1:03 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 317 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 257.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 205.5 ft.
BeastBoy Got 0 kills Took 0 bounces Fired 148 shots Reloads 1 Chops 1 Swabs 0 Ran 244.4 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.57
Bot - 3 Got a kill @ 1.57
Bot - 1 Got a kill @ 1.79
Bot - 3 Was eliminated @ 1.79
Bot - 1 Got the trade @ 1.79
Bot - 3 Traded out @ 1.79
BeastBoy Was eliminated @ 20.48
Bot - 2 Got a kill @ 20.48
BeastBoy Took over bot @ 25.30
BeastBoy Chopped a ball @ 32.67
BeastBoy Reloaded @ 52.96
Bot - 2 Got a kill @ 63.66
BeastBoy Was eliminated @ 63.66
Bot - 2 Hit a bonus ball @ 63.76
BeastBoy Got bonus balled @ 63.76
Round Ended @ 63.93

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback