2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Spacer 4 0 4 Un-ranked 6
#2 91 Bot - 4 4 1 4 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 11 Bot - 1 1 2 0.5 N/A 0
#5 6 Anon-3884 1 3 0.3 Un-ranked 0
#6 0 Bot - 3 0 2 0 N/A 0
#7 0 Bot - 5 0 2 0 N/A 0
Campaign

2D Paintball Match Log #459986 (10-21-2020 @ 10:05am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Spacer Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 77.1 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.

Round #1 Event log

Spacer Got a kill @ 0.63
Bot - 5 Was eliminated @ 0.63
Bot - 1 Was eliminated @ 6.61
Bot - 4 Got a kill @ 6.61
Bot - 2 Got a kill @ 17.22
Bot - 3 Was eliminated @ 17.22
Round Ended @ 17.65

Round #2 Recap Round length: 0:13 / Team Red Scored

Spacer Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 3.89
Bot - 4 Got a kill @ 3.89
Bot - 3 Got bonus balled @ 3.92
Bot - 4 Hit a bonus ball @ 3.92
Bot - 4 Got a kill @ 9.01
Bot - 5 Was eliminated @ 9.01
Bot - 1 Was eliminated @ 13.14
Bot - 4 Got a kill @ 13.14
Round Ended @ 13.55

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Spacer Got 3 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 108.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 197 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
Anon-3884 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 396 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 5.12
Bot - 1 Got a kill @ 5.12
Bot - 1 Hit a bonus ball @ 5.26
Bot - 2 Got bonus balled @ 5.26
Anon-3884 Got a kill @ 6.70
Bot - 4 Was eliminated @ 6.70
Anon-3884 Chopped a ball @ 13.15
Spacer Got a kill @ 15.45
Anon-3884 Was eliminated @ 15.45
Spacer Hit a bonus ball @ 15.84
Anon-3884 Got bonus balled @ 15.84
Anon-3884 Took over bot @ 18.77
Spacer Got a kill @ 19.86
Anon-3884 Was eliminated @ 19.86
Anon-3884 Took over bot @ 22.36
Spacer Got a kill @ 22.83
Anon-3884 Was eliminated @ 22.83
Spacer Hit a bonus ball @ 22.89
Anon-3884 Got bonus balled @ 22.89
Round Ended @ 23.09

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback